- big giant options screen usability cleanup:

- colorized the FAQ and Module Settings description text to be more readable
- removed custom coloring from certain options that didn't match the rest
- hid a few debug-only settings
- consolidated all the 'create custom module' buttons into a drop-down + create button
- clarified description of some options so that their intent/purpose is more clear
- moved around/cleaned up headers for consistency
- doubled the width of long options so that they don't get cut off and ...'d
This commit is contained in:
Parnic
2010-09-12 22:36:02 +00:00
parent cc9dbc283e
commit 1961b66f57
25 changed files with 367 additions and 446 deletions

View File

@ -10,7 +10,7 @@ local buffOrDebuff = {"buff", "debuff"}
-- Constructor --
function IceCustomCount.prototype:init()
IceCustomCount.super.prototype.init(self, "CustomCount")
self.scalingEnabled = true
end
@ -22,7 +22,7 @@ function IceCustomCount.prototype:GetOptions()
opts["customHeader"] = {
type = 'header',
name = "Aura settings",
order = 20.1,
order = 30.1,
}
opts["deleteme"] = {
@ -35,7 +35,7 @@ function IceCustomCount.prototype:GetOptions()
dialog.data = self
end
end,
order = 20.2,
order = 20.1,
}
opts["name"] = {
@ -54,7 +54,7 @@ function IceCustomCount.prototype:GetOptions()
return not self.moduleSettings.enabled
end,
usage = "<a name for this bar>",
order = 20.3,
order = 30.3,
}
opts["auraTarget"] = {
@ -74,7 +74,7 @@ function IceCustomCount.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
order = 20.4,
order = 30.4,
}
opts["auraType"] = {
@ -92,7 +92,7 @@ function IceCustomCount.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 20.5,
order = 30.5,
}
opts["auraName"] = {
@ -110,7 +110,7 @@ function IceCustomCount.prototype:GetOptions()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
usage = "<which aura to track>",
order = 20.6,
order = 30.6,
}
opts["trackOnlyMine"] = {
@ -127,7 +127,7 @@ function IceCustomCount.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled or self.unit == "main hand weapon" or self.unit == "off hand weapon"
end,
order = 20.7,
order = 30.7,
}
opts["countColor"] = {
@ -146,7 +146,7 @@ function IceCustomCount.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
order = 20.8,
order = 30.8,
}
opts["countMinColor"] = {
@ -165,7 +165,7 @@ function IceCustomCount.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled or not self.moduleSettings.gradient
end,
order = 20.81,
order = 30.81,
}
opts["maxCount"] = {
@ -186,13 +186,13 @@ function IceCustomCount.prototype:GetOptions()
return not self.moduleSettings.enabled
end,
usage = "<the maximum number of valid applications>",
order = 20.9,
order = 30.9,
}
opts["normalHeader"] = {
type = 'header',
name = "Counter look and feel",
order = 30,
order = 31,
}
opts["vpos"] = {
@ -212,7 +212,7 @@ function IceCustomCount.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
order = 31.1
}
opts["hpos"] = {
@ -232,7 +232,7 @@ function IceCustomCount.prototype:GetOptions()
disabled = function()
return not self.moduleSettings.enabled
end,
order = 31
order = 31.2
}
opts["CustomFontSize"] = {
@ -369,7 +369,7 @@ end
-- OVERRIDE
function IceCustomCount.prototype:Redraw()
IceCustomCount.super.prototype.Redraw(self)
self:CreateFrame()
self:UpdateCustomCount()
end
@ -378,7 +378,7 @@ end
-- OVERRIDE
function IceCustomCount.prototype:Enable(core)
IceCustomCount.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_AURA", "UpdateCustomCount")
self:RegisterEvent("UNIT_PET", "UpdateCustomCount")
self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
@ -409,7 +409,7 @@ function IceCustomCount.prototype:CreateFrame()
end
self.frame:ClearAllPoints()
self.frame:SetPoint("TOP", self.parent, "BOTTOM", self.moduleSettings.hpos, self.moduleSettings.vpos)
self:Show(true)
self:CreateCustomFrame()
@ -436,7 +436,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
for i = 1, self.moduleSettings.maxCount do
if (not self.frame.graphicalBG[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphicalBG[i] = frame
self.frame.graphicalBG[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
@ -470,7 +470,7 @@ function IceCustomCount.prototype:CreateCustomFrame(doTextureUpdate)
for i = 1, self.moduleSettings.maxCount do
if (not self.frame.graphical[i]) then
local frame = CreateFrame("Frame", nil, self.frame)
self.frame.graphical[i] = frame
self.frame.graphical[i] = frame
frame.texture = frame:CreateTexture()
frame.texture:SetAllPoints(frame)
end
@ -505,7 +505,7 @@ function IceCustomCount.prototype:SetCustomColor()
if (self.moduleSettings.gradient) then
r,g,b = self:GetGradientColor(i)
end
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
self.frame.graphical[i].texture:SetVertexColor(r, g, b)
end
end
@ -566,7 +566,7 @@ function IceCustomCount.prototype:UpdateCustomCount()
else
self.frame.graphicalBG[i]:Hide()
end
if (points ~= nil and i <= points) then
self.frame.graphical[i]:Show()
else