mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 06:40:13 -05:00
- big giant options screen usability cleanup:
- colorized the FAQ and Module Settings description text to be more readable - removed custom coloring from certain options that didn't match the rest - hid a few debug-only settings - consolidated all the 'create custom module' buttons into a drop-down + create button - clarified description of some options so that their intent/purpose is more clear - moved around/cleaned up headers for consistency - doubled the width of long options so that they don't get cut off and ...'d
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@ -88,7 +88,7 @@ function IceTargetHealth.prototype:GetOptions()
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opts["npcHostilityColor"] = {
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type = "toggle",
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name = "Color NPC's by hostility",
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name = "Color NPC by hostility",
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desc = "If you are using the 'class color bar' setting above, then enabling this will color NPC's by their hostility toward you since NPC class isn't very helpful or applicable information.",
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get = function()
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return self.moduleSettings.npcHostilityColor
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@ -605,8 +605,8 @@ function IceTargetHealth.prototype:EnableClickTargeting(bEnable)
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ClickCastFrames[self.frame.button] = true
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-- Parnic - debug code for showing the clickable region on this bar
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-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- self.frame.button:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
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-- edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
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-- tile = false,
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-- insets = { left = 0, right = 0, top = 0, bottom = 0 }});
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-- self.frame.button:SetBackdropColor(0,0,0,1);
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@ -635,7 +635,7 @@ function IceTargetHealth.prototype:Update(unit)
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if unit and not (UnitExists(unit)) then
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-- self:Show(false)
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return
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else
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else
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-- self:Show(true)
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end
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@ -681,7 +681,7 @@ function IceTargetHealth.prototype:Update(unit)
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elseif (reaction and (reaction < 4)) then
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self.color = "TargetHealthHostile"
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end
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if (self.moduleSettings.classColor) and (not self.moduleSettings.npcHostilityColor or UnitPlayerControlled("target")) then
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self.color = self.unitClass
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end
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@ -887,7 +887,7 @@ function IceTargetHealth.prototype:ShowBlizz()
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TargetFrame:RegisterEvent("PLAYER_FLAGS_CHANGED")
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TargetFrame:RegisterEvent("PARTY_MEMBERS_CHANGED")
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TargetFrame:RegisterEvent("RAID_TARGET_UPDATE")
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ComboFrame:Show()
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ComboFrame:RegisterEvent("PLAYER_TARGET_CHANGED");
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ComboFrame:RegisterEvent("PLAYER_COMBO_POINTS");
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@ -897,7 +897,7 @@ end
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function IceTargetHealth.prototype:HideBlizz()
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TargetFrame:Hide()
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TargetFrame:UnregisterAllEvents()
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ComboFrame:Hide()
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ComboFrame:UnregisterAllEvents()
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end
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