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- fixed the "low threshold" flash to work properly on rotated bars
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@ -193,6 +193,20 @@ function IceUnitBar.prototype:CreateFlashFrame()
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end
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end
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function IceUnitBar.prototype:RotateHorizontal()
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IceUnitBar.super.prototype.RotateHorizontal(self)
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self:RotateFrame(self.flashFrame)
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end
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function IceUnitBar.prototype:ResetRotation()
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IceUnitBar.super.prototype.ResetRotation(self)
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if self.flashFrame.anim then
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self.flashFrame.anim:Stop()
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end
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end
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-- OVERRIDE
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function IceUnitBar.prototype:Update()
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