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- fixed an issue where focusing a unit in combat could cause taint in the FocusHealth module
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@ -338,10 +338,10 @@ function FocusHealth.prototype:Update(unit)
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end
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end
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if not (UnitExists(unit)) then
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if not (UnitExists(unit)) then
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self:Show(false)
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--self:Show(false)
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return
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return
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else
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else
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self:Show(true)
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--self:Show(true)
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end
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end
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if not self.frame.raidIcon then
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if not self.frame.raidIcon then
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