- fixed an issue where focusing a unit in combat could cause taint in the FocusHealth module

This commit is contained in:
Parnic
2011-01-08 06:16:32 +00:00
parent 96eacfea1f
commit 1a4114bbf6

View File

@ -338,10 +338,10 @@ function FocusHealth.prototype:Update(unit)
end end
if not (UnitExists(unit)) then if not (UnitExists(unit)) then
self:Show(false) --self:Show(false)
return return
else else
self:Show(true) --self:Show(true)
end end
if not self.frame.raidIcon then if not self.frame.raidIcon then