From 203a0b723210412f0e30b3bb666d3b238b57a1f0 Mon Sep 17 00:00:00 2001 From: iceroth Date: Tue, 3 Oct 2006 20:02:00 +0000 Subject: [PATCH] Unit bars now have an option to pulse on set threshold --- IceBarElement.lua | 4 +- IceHUD.toc | 2 +- IceUnitBar.lua | 119 ++++++++++++++++++++++++++++++++++++++++++++-- 3 files changed, 119 insertions(+), 6 deletions(-) diff --git a/IceBarElement.lua b/IceBarElement.lua index f0255b3..6f1841e 100644 --- a/IceBarElement.lua +++ b/IceBarElement.lua @@ -275,13 +275,13 @@ function IceBarElement.prototype:CreateBar() self.barFrame = CreateFrame("StatusBar", nil, self.frame) end - self.barFrame:SetFrameStrata("BACKGROUND") + self.barFrame:SetFrameStrata("HIGH") self.barFrame:SetWidth(self.settings.barWidth) self.barFrame:SetHeight(self.settings.barHeight) if not (self.barFrame.bar) then - self.barFrame.bar = self.frame:CreateTexture(nil, "BACKGROUND") + self.barFrame.bar = self.frame:CreateTexture(nil, "MEDIUM") end self.barFrame.bar:SetTexture(IceElement.TexturePath .. self.settings.barTexture) diff --git a/IceHUD.toc b/IceHUD.toc index 40d8d86..85cfa56 100644 --- a/IceHUD.toc +++ b/IceHUD.toc @@ -3,7 +3,7 @@ ## Name: IceHUD ## Title: IceHUD |cff7fff7f -Ace2-|r ## Notes: Another HUD mod -## Version: 0.7.3 ($Revision$) +## Version: 0.7.4 ($Revision$) ## SavedVariables: IceCoreDB ## OptionalDeps: Ace2, DewdropLib, FuBar_ToFu, DruidBar, SoleManax, MobHealth, SpellStatusLib ## X-Category: UnitFrame diff --git a/IceUnitBar.lua b/IceUnitBar.lua index 4cf381f..db76bb5 100644 --- a/IceUnitBar.lua +++ b/IceUnitBar.lua @@ -5,22 +5,20 @@ IceUnitBar.virtual = true IceUnitBar.prototype.unit = nil IceUnitBar.prototype.alive = nil - IceUnitBar.prototype.tapped = nil IceUnitBar.prototype.health = nil IceUnitBar.prototype.maxHealth = nil IceUnitBar.prototype.healthPercentage = nil - IceUnitBar.prototype.mana = nil IceUnitBar.prototype.maxMana = nil IceUnitBar.prototype.manaPercentage = nil IceUnitBar.prototype.unitClass = nil - IceUnitBar.prototype.hasPet = nil + -- Constructor -- function IceUnitBar.prototype:init(name, unit) IceUnitBar.super.prototype.init(self, name) @@ -28,11 +26,51 @@ function IceUnitBar.prototype:init(name, unit) self.unit = unit _, self.unitClass = UnitClass(self.unit) + self:SetDefaultColor("Dead", 0.5, 0.5, 0.5) self:SetDefaultColor("Tapped", 0.8, 0.8, 0.8) end +-- OVERRIDE +function IceUnitBar.prototype:GetDefaultSettings() + local settings = IceUnitBar.super.prototype.GetDefaultSettings(self) + + settings["lowThreshold"] = 0 + + return settings +end + + +-- OVERRIDE +function IceUnitBar.prototype:GetOptions() + local opts = IceUnitBar.super.prototype.GetOptions(self) + + opts["lowThreshold"] = + { + type = 'range', + name = '|cff22bb22Low Threshold|r', + desc = 'Threshold of pulsing the bar (0 means never)', + get = function() + return self.moduleSettings.lowThreshold + end, + set = function(value) + self.moduleSettings.lowThreshold = value + self:Redraw() + end, + disabled = function() + return not self.moduleSettings.enabled + end, + min = 0, + max = 1, + step = 0.05, + isPercent = true, + order = 37 + } + + return opts +end + -- 'Public' methods ----------------------------------------------------------- @@ -57,9 +95,50 @@ function IceUnitBar.prototype:Redraw() end end + + + + -- 'Protected' methods -------------------------------------------------------- +-- OVERRIDE +function IceUnitBar.prototype:CreateFrame() + IceUnitBar.super.prototype.CreateFrame(self) + + self:CreateFlashFrame() +end +-- Creates the low amount warning frame +function IceUnitBar.prototype:CreateFlashFrame() + if not (self.flashFrame) then + self.flashFrame = CreateFrame("StatusBar", nil, self.frame) + end + + self.flashFrame:SetFrameStrata("LOW") + self.flashFrame:SetWidth(self.settings.barWidth) + self.flashFrame:SetHeight(self.settings.barHeight) + + + if not (self.flashFrame.flash) then + self.flashFrame.flash = self.flashFrame:CreateTexture(nil, "BACKGROUND") + end + + self.flashFrame.flash:SetTexture(IceElement.TexturePath .. self.settings.barTexture) + self.flashFrame.flash:SetBlendMode("ADD") + self.flashFrame.flash:SetAllPoints(self.flashFrame) + + self.flashFrame:SetStatusBarTexture(self.flashFrame.flash) + + + self:SetScale(self.flashFrame.flash, 1) + self.flashFrame:SetAlpha(0) + + self.flashFrame:ClearAllPoints() + self.flashFrame:SetPoint("BOTTOM", self.frame, "BOTTOM", 0, 0) +end + + +-- OVERRIDE function IceUnitBar.prototype:Update() IceUnitBar.super.prototype.Update(self) self.tapped = UnitIsTapped(self.unit) and (not UnitIsTappedByPlayer(self.unit)) @@ -90,3 +169,37 @@ function IceUnitBar.prototype:Dead() end +-- OVERRIDE +function IceUnitBar.prototype:UpdateBar(scale, color, alpha) + IceUnitBar.super.prototype.UpdateBar(self, scale, color, alpha) + + if (not self.flashFrame) then + -- skip if flashFrame hasn't been created yet + return + end + + self.flashFrame:SetStatusBarColor(self:GetColor(color)) + + if (self.moduleSettings.lowThreshold > 0 and self.moduleSettings.lowThreshold >= scale and self.alive) then + self.flashFrame:SetScript("OnUpdate", function() self:OnFlashUpdate() end) + else + self.flashFrame:SetScript("OnUpdate", nil) + self.flashFrame:SetAlpha(0) + end +end + + +function IceUnitBar.prototype:OnFlashUpdate() + local time = GetTime() + local decimals = time - math.floor(time) + + if (decimals > 0.5) then + decimals = 1 - decimals + end + + decimals = decimals*1.1 -- add more dynanic to the color change + + self.flashFrame:SetAlpha(decimals) +end + +