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https://github.com/parnic/ice-hud.git
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- removed all references to pet happiness
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@ -1,16 +1,11 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local PetHealth = IceCore_CreateClass(IceUnitBar)
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PetHealth.prototype.happiness = nil
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-- Constructor --
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function PetHealth.prototype:init()
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PetHealth.super.prototype.init(self, "PetHealth", "pet")
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self:SetDefaultColor("PetHealthHappy", 37, 164, 30)
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self:SetDefaultColor("PetHealthContent", 164, 164, 30)
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self:SetDefaultColor("PetHealthUnhappy", 164, 30, 30)
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self.scalingEnabled = true
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end
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@ -54,12 +49,6 @@ function PetHealth.prototype:Enable(core)
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self:RegisterEvent("UNIT_HEALTH", "UpdateEvent")
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self:RegisterEvent("UNIT_MAXHEALTH", "UpdateEvent")
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if IceHUD.WowVer >= 40000 then
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self:RegisterEvent("UNIT_POWER", "PetHappiness")
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else
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self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness")
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end
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self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
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self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
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self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
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@ -75,24 +64,9 @@ function PetHealth.prototype:Disable(core)
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UnregisterUnitWatch(self.frame)
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end
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function PetHealth.prototype:PetHappiness(event, unit, powertype)
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if (unit and (unit ~= self.unit)) then
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return
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end
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if IceHUD.WowVer >= 40000 and (powertype == nil or powertype ~= "HAPPINESS") then
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return
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end
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self.happiness = GetPetHappiness()
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self.happiness = self.happiness or 3 -- '3' means happy
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self:Update(unit)
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end
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function PetHealth.prototype:CheckPet()
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if (UnitExists(self.unit)) then
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self:PetHappiness(nil, self.unit, "HAPPINESS")
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self:Update(self.unit)
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end
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end
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@ -109,11 +83,6 @@ function PetHealth.prototype:Update(unit)
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end
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local color = "PetHealthHappy"
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if (self.happiness == 2) then
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color = "PetHealthContent"
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elseif(self.happiness == 1) then
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color = "PetHealthUnhappy"
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end
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if (self.moduleSettings.scaleHealthColor) then
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color = "ScaledHealthColor"
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