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- Added Destruction spec (Burning Embers) support to the warlock power module and renamed it from Shard Counter to Warlock Power. Demonology support coming soon. Hopefully.
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@ -1,23 +1,90 @@
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local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local ShardCounter = IceCore_CreateClass(IceClassPowerCounter)
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local CurrentSpec = nil
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function ShardCounter.prototype:init()
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ShardCounter.super.prototype.init(self, "ShardCounter")
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ShardCounter.super.prototype.init(self, "Warlock Power")
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self:SetDefaultColor("ShardCounterNumeric", 218, 231, 31)
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-- pulled from ShardBar.xml in Blizzard's UI source
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self.runeCoords =
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{
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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}
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self.numericColor = "ShardCounterNumeric"
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self.unitPower = SPELL_POWER_SOUL_SHARDS
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self.minLevel = SHARDBAR_SHOW_LEVEL
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self.runeHeight = 23
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self.runeWidth = 26
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end
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function ShardCounter.prototype:Enable(core)
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ShardCounter.super.prototype.Enable(self, core)
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if IceHUD.WowVer >= 50000 then
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self:RegisterEvent("PLAYER_TALENT_UPDATE", "UpdatePowerType")
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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end
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self:UpdatePowerType()
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end
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function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
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if IceHUD.WowVer >= 50000 then
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if event == "UNIT_POWER_FREQUENT" and arg1 == "player" then
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if CurrentSpec == SPEC_WARLOCK_DESTRUCTION and arg2 ~= "BURNING_EMBERS" then
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return
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elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY and arg2 ~= "DEMONIC_FURY" then
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return
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elseif CurrentSpec == SPEC_WARLOCK_AFFLICTION and arg2 ~= "SOUL_SHARDS" then
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return
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end
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end
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end
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ShardCounter.super.prototype.UpdateRunePower(self, event, arg1, arg2)
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end
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function ShardCounter.prototype:UpdatePowerType()
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if IceHUD.WowVer >= 50000 then
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CurrentSpec = GetSpecialization()
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else
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-- all warlocks use shards in pre-5.0, so just act like our spec is affliction
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CurrentSpec = SPEC_WARLOCK_AFFLICTION
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end
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self.shouldShowUnmodified = false
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if CurrentSpec == SPEC_WARLOCK_AFFLICTION then
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self.runeCoords =
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{
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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{0.01562500, 0.28125000, 0.00781250, 0.13281250},
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}
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self.unitPower = SPELL_POWER_SOUL_SHARDS
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self.runeHeight = 23
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self.runeWidth = 26
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elseif CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
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self.runeCoords =
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{
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{0.00390625, 0.14453125, 0.32812500, 0.93750000},
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{0.00390625, 0.14453125, 0.32812500, 0.93750000},
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{0.00390625, 0.14453125, 0.32812500, 0.93750000},
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}
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self.unitPower = SPELL_POWER_BURNING_EMBERS
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self.shouldShowUnmodified = true
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self.runeHeight = 28
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self.runeWidth = 31
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self.unmodifiedMaxPerRune = MAX_POWER_PER_EMBER
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elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
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self.runeCoords =
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{
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{0.00390625, 0.03125000, 0.09765625, 0.18359375},
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{0.00390625, 0.03125000, 0.09765625, 0.18359375},
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{0.00390625, 0.03125000, 0.09765625, 0.18359375},
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}
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self.unitPower = SPELL_POWER_DEMONIC_FURY
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self.runeHeight = 28
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self.runeWidth = 31
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end
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self:CreateFrame()
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for i=1, self.numRunes do
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self:SetupRuneTexture(i)
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end
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self:UpdateRunePower()
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end
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function ShardCounter.prototype:GetOptions()
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@ -43,6 +110,12 @@ function ShardCounter.prototype:GetRuneTexture(rune)
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return
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end
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if CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
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return "Interface\\PlayerFrame\\Warlock-DestructionUI"
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elseif CurrentSpec == SPEC_WARLOCK_DEMONOLOGY then
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return "Interface\\PlayerFrame\\Warlock-DemonologyUI"
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end
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return "Interface\\PlayerFrame\\UI-WarlockShard"
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end
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