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https://github.com/parnic/ice-hud.git
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- largely untested (no errors on load) fix to the vengeance module not grabbing the player's max health until a UNIT_MAXHEALTH event fired
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@ -39,6 +39,8 @@ function Vengeance.prototype:Enable(core)
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-- Avoiding iteration where I can
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-- Avoiding iteration where I can
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self:RegisterEvent("UNIT_AURA", "UpdateCurrent")
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self:RegisterEvent("UNIT_AURA", "UpdateCurrent")
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self:RegisterEvent("UNIT_MAXHEALTH", "UpdateMax")
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self:RegisterEvent("UNIT_MAXHEALTH", "UpdateMax")
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self:UpdateMax()
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end
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end
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-- disable plugin
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-- disable plugin
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@ -59,11 +61,11 @@ function Vengeance.prototype:UpdateCurrent(event, unit)
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end
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end
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local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
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local spellName = GetSpellInfo(VENGEANCE_SPELL_ID)
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local name = UnitAura(unit, spellName)
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local name = UnitAura(self.unit, spellName)
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if name then
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if name then
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-- Buff found, copy it into the buffer for scanning
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-- Buff found, copy it into the buffer for scanning
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self.tooltipBuffer:ClearLines()
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self.tooltipBuffer:ClearLines()
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self.tooltipBuffer:SetUnitBuff(unit, name)
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self.tooltipBuffer:SetUnitBuff(self.unit, name)
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-- Grab all regions
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-- Grab all regions
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local regions = {self.tooltipBuffer:GetRegions()}
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local regions = {self.tooltipBuffer:GetRegions()}
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@ -80,7 +82,7 @@ function Vengeance.prototype:UpdateCurrent(event, unit)
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self.current = 0
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self.current = 0
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end
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end
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self:Update(unit)
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self:Update()
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end
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end
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function Vengeance.prototype:UpdateMax(event, unit)
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function Vengeance.prototype:UpdateMax(event, unit)
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@ -88,11 +90,11 @@ function Vengeance.prototype:UpdateMax(event, unit)
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return
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return
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end
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end
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self.max = floor(0.1*UnitHealthMax(unit))
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self.max = floor(0.1*UnitHealthMax(self.unit))
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self:Update(unit)
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self:Update()
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end
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end
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function Vengeance.prototype:Update(unit)
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function Vengeance.prototype:Update()
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Vengeance.super.prototype.Update(self)
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Vengeance.super.prototype.Update(self)
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if self.current == 0 then
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if self.current == 0 then
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