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- fixed a bug where custom counters were not getting reset on target change or player death. this could cause an issue where the counter would not update when it should
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@ -383,6 +383,8 @@ function IceCustomCount.prototype:Enable(core)
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self:RegisterEvent("UNIT_PET", "UpdateCustomCount")
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self:RegisterEvent("PLAYER_PET_CHANGED", "UpdateCustomCount")
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self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateCustomCount")
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateCustomCount")
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self:RegisterEvent("PLAYER_DEAD", "UpdateCustomCount")
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self.unit = self.moduleSettings.auraTarget
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