diff --git a/changelog.md b/changelog.md index 17dcca4..02d9d66 100644 --- a/changelog.md +++ b/changelog.md @@ -3,6 +3,7 @@ v1.14.5: - Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again. +- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged. v1.14.4: diff --git a/modules/ComboPoints.lua b/modules/ComboPoints.lua index d426c20..1be387a 100644 --- a/modules/ComboPoints.lua +++ b/modules/ComboPoints.lua @@ -545,6 +545,9 @@ function ComboPoints.prototype:UpdateComboPoints(...) self.frame.numeric:SetTextColor(r, g, b, 0.7) local pointsText = tostring(points) + if self.moduleSettings.bShowCharged and self:IsChargedPoint(points) then + pointsText = pointsText.."@" + end if anticipate > 0 then pointsText = pointsText.."+"..tostring(anticipate) end diff --git a/this_version.md b/this_version.md index 6cefb2b..ca2184a 100644 --- a/this_version.md +++ b/this_version.md @@ -3,6 +3,7 @@ v1.14.5: - Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again. +- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged. v1.14.4: