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https://github.com/parnic/ice-hud.git
synced 2025-06-15 22:30:13 -05:00
Added optional lag indicator to the GCD module
Ticket #196 - thanks nandchan!
This commit is contained in:
@ -18,14 +18,23 @@ end
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function GlobalCoolDown.prototype:Enable(core)
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GlobalCoolDown.super.prototype.Enable(self, core)
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if self.moduleSettings.inverse == "EXPAND" then
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self.moduleSettings.inverse = "NORMAL"
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end
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--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
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self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
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self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
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self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
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self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
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self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
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self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
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self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
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self:CVarUpdate()
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self:Show(false)
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self.frame:SetFrameStrata("LOW")
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@ -33,6 +42,11 @@ function GlobalCoolDown.prototype:Enable(core)
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self.CDSpellId = self:GetSpellId()
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end
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function GlobalCoolDown.prototype:CVarUpdate()
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self.useFixedLatency = GetCVar("reducedLagTolerance") == "1"
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self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
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end
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function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
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if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
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return
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@ -58,6 +72,8 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
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settings["bHideMarkerSettings"] = true
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settings["showDuringCast"] = true
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settings["barVisible"]["bg"] = false
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settings["bAllowExpand"] = false
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settings["lagAlpha"] = 0.7
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return settings
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end
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@ -85,6 +101,27 @@ function GlobalCoolDown.prototype:GetOptions()
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order = 21,
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}
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opts["lagAlpha"] =
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{
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type = 'range',
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name = L["Lag Indicator alpha"],
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desc = L["Lag indicator alpha (0 is disabled)"],
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min = 0,
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max = 1,
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step = 0.1,
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get = function()
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return self.moduleSettings.lagAlpha
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end,
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set = function(info, value)
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self.moduleSettings.lagAlpha = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 42
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}
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return opts
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end
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@ -92,6 +129,14 @@ function GlobalCoolDown.prototype:IsFull(scale)
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return false
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end
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function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
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if unit ~= "player" or not spell then
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return
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end
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self.spellCastSent = GetTime()
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end
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function GlobalCoolDown.prototype:GetSpellCastTime(spell)
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if not spell then
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return nil, nil
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@ -142,6 +187,19 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _,
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self:UpdateBar(0, "GlobalCoolDown")
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self:Show(true)
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-- Update latency indicator
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local scale = 0
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if self.useFixedLatency then
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scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
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else
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local now = GetTime()
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local lag = now - (self.spellCastSent or now)
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scale = IceHUD:Clamp(lag / self.duration, 0, 1)
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end
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self:SetBarCoord(self.lagBar, scale, false, true)
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self.spellCastSent = nil
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end
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end
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@ -165,6 +223,20 @@ function GlobalCoolDown.prototype:CreateFrame()
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self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
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local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
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self.frame.bg:SetVertexColor(r, g, b, 0.6)
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self:CreateLagBar()
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end
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function GlobalCoolDown.prototype:CreateLagBar()
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self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
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local r, g, b = self:GetColor("CastLag")
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if (self.settings.backgroundToggle) then
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r, g, b = self:GetColor("CastCasting")
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end
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self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
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self.lagBar.bar:Hide()
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end
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function GlobalCoolDown.prototype:GetSpellId()
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