Added optional lag indicator to the GCD module

Ticket #196 - thanks nandchan!
This commit is contained in:
Parnic
2015-12-20 16:25:59 -06:00
parent fe656f463d
commit 30f3210d30

View File

@ -18,14 +18,23 @@ end
function GlobalCoolDown.prototype:Enable(core)
GlobalCoolDown.super.prototype.Enable(self, core)
if self.moduleSettings.inverse == "EXPAND" then
self.moduleSettings.inverse = "NORMAL"
end
--self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED","CooldownStateChanged")
self:RegisterEvent("UNIT_SPELLCAST_SENT","SpellCastSent")
self:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED","CooldownAborted")
self:RegisterEvent("UNIT_SPELLCAST_FAILED","CooldownAborted")
self:RegisterEvent("CVAR_UPDATE", "CVarUpdate")
self:CVarUpdate()
self:Show(false)
self.frame:SetFrameStrata("LOW")
@ -33,6 +42,11 @@ function GlobalCoolDown.prototype:Enable(core)
self.CDSpellId = self:GetSpellId()
end
function GlobalCoolDown.prototype:CVarUpdate()
self.useFixedLatency = GetCVar("reducedLagTolerance") == "1"
self.fixedLatency = tonumber(GetCVar("maxSpellStartRecoveryoffset")) / 1000.0
end
function GlobalCoolDown.prototype:CooldownAborted(event, unit, spell)
if unit ~= "player" or not spell or not self.CurrSpell or self.CurrSpell ~= spell then
return
@ -58,6 +72,8 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
settings["bHideMarkerSettings"] = true
settings["showDuringCast"] = true
settings["barVisible"]["bg"] = false
settings["bAllowExpand"] = false
settings["lagAlpha"] = 0.7
return settings
end
@ -85,6 +101,27 @@ function GlobalCoolDown.prototype:GetOptions()
order = 21,
}
opts["lagAlpha"] =
{
type = 'range',
name = L["Lag Indicator alpha"],
desc = L["Lag indicator alpha (0 is disabled)"],
min = 0,
max = 1,
step = 0.1,
get = function()
return self.moduleSettings.lagAlpha
end,
set = function(info, value)
self.moduleSettings.lagAlpha = value
self:Redraw()
end,
disabled = function()
return not self.moduleSettings.enabled
end,
order = 42
}
return opts
end
@ -92,6 +129,14 @@ function GlobalCoolDown.prototype:IsFull(scale)
return false
end
function GlobalCoolDown.prototype:SpellCastSent(event, unit, spell)
if unit ~= "player" or not spell then
return
end
self.spellCastSent = GetTime()
end
function GlobalCoolDown.prototype:GetSpellCastTime(spell)
if not spell then
return nil, nil
@ -142,6 +187,19 @@ function GlobalCoolDown.prototype:CooldownStateChanged(event, unit, spell, _, _,
self:UpdateBar(0, "GlobalCoolDown")
self:Show(true)
-- Update latency indicator
local scale = 0
if self.useFixedLatency then
scale = IceHUD:Clamp(self.fixedLatency / self.duration, 0, 1)
else
local now = GetTime()
local lag = now - (self.spellCastSent or now)
scale = IceHUD:Clamp(lag / self.duration, 0, 1)
end
self:SetBarCoord(self.lagBar, scale, false, true)
self.spellCastSent = nil
end
end
@ -165,6 +223,20 @@ function GlobalCoolDown.prototype:CreateFrame()
self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
local r, g, b = self.settings.backgroundColor.r, self.settings.backgroundColor.g, self.settings.backgroundColor.b
self.frame.bg:SetVertexColor(r, g, b, 0.6)
self:CreateLagBar()
end
function GlobalCoolDown.prototype:CreateLagBar()
self.lagBar = self:BarFactory(self.lagBar, "LOW", "OVERLAY")
local r, g, b = self:GetColor("CastLag")
if (self.settings.backgroundToggle) then
r, g, b = self:GetColor("CastCasting")
end
self.lagBar.bar:SetVertexColor(r, g, b, self.moduleSettings.lagAlpha)
self.lagBar.bar:Hide()
end
function GlobalCoolDown.prototype:GetSpellId()