diff --git a/modules/Runes.lua b/modules/Runes.lua index 8da03ba..d40a8cf 100644 --- a/modules/Runes.lua +++ b/modules/Runes.lua @@ -156,6 +156,7 @@ function Runes.prototype:GetDefaultSettings() defaults["runeMode"] = "Graphical" defaults["usesDogTagStrings"] = false defaults["hideBlizz"] = true + defaults["alwaysFullAlpha"] = true return defaults end @@ -310,6 +311,13 @@ function Runes.prototype:HideBlizz() RuneFrame:UnregisterAllEvents() end +function Runes.prototype:TargetChanged() + Runes.super.prototype.TargetChanged(self) + -- sort of a hack fix...if "ooc" alpha is set to 0, then the runes frame is all jacked up when the user spawns in + -- need to re-run CreateFrame in order to setup the frame properly. not sure why :( + self:Redraw() +end + -- Load us up local _, unitClass = UnitClass("player") if (unitClass == "DEATHKNIGHT") then