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Fix cast lag indicator updating for others' spells
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@ -455,7 +455,7 @@ end
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function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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function CastBar.prototype:SpellCastSucceeded(event, unit, castGuid, spellId)
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CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
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CastBar.super.prototype.SpellCastSucceeded(self, event, unit, castGuid, spellId)
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if not self.actionDuration then
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if not self.actionDuration or unit ~= self.unit then
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return
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return
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end
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end
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