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https://github.com/parnic/ice-hud.git
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- Fixed a bug where the shard module could sometimes show zero runes on the graphical display after entering or exiting a dungeon.
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@ -60,6 +60,10 @@ function ShardCounter.prototype:UpdateRunePower(event, arg1, arg2)
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end
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end
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if event == "PLAYER_ENTERING_WORLD" then
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self:UpdatePowerType(event)
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end
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ShardCounter.super.prototype.UpdateRunePower(self, event, arg1, arg2)
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end
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@ -78,9 +82,15 @@ function ShardCounter.prototype:UpdatePowerType(event)
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if CurrentSpec == SPEC_WARLOCK_AFFLICTION then
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self.runeCoords = AfflictionCoords
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self.unitPower = SPELL_POWER_SOUL_SHARDS
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local powerMax = UnitPowerMax("player", self.unitPower)
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if powerMax == 0 then -- abort abort! this is bad.
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return
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end
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self.runeHeight = 23
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self.runeWidth = 26
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self.numRunes = UnitPowerMax("player", self.unitPower)
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self.numRunes = powerMax
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self.numConsideredFull = 99
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if IceHUD.WowVer >= 50000 then
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@ -94,11 +104,17 @@ function ShardCounter.prototype:UpdatePowerType(event)
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elseif CurrentSpec == SPEC_WARLOCK_DESTRUCTION then
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self.runeCoords = DestructionCoords
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self.unitPower = SPELL_POWER_BURNING_EMBERS
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local powerMax = UnitPowerMax("player", self.unitPower)
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if powerMax == 0 then -- abort abort! this is bad.
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return
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end
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self.shouldShowUnmodified = true
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self.runeHeight = 28
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self.runeWidth = 31
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self.unmodifiedMaxPerRune = MAX_POWER_PER_EMBER
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self.numRunes = UnitPowerMax("player", self.unitPower)
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self.numRunes = powerMax
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self.numConsideredFull = self.numRunes
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self.currentGrowMode = self.growModes["height"]
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