- removed dependency on LibDogTag-2.0 by request. DogTag formatting is available if DogTag is present but IceHUD will use the old formatting otherwise

This commit is contained in:
Parnic
2008-01-22 02:04:26 +00:00
parent 134e0802e8
commit 37c253c98d
7 changed files with 133 additions and 78 deletions

View File

@ -1,5 +1,6 @@
local AceOO = AceLibrary("AceOO-2.0")
local DogTag = AceLibrary("LibDogTag-2.0")
local DogTag = nil
local TargetHealth = AceOO.Class(IceUnitBar)
@ -13,6 +14,10 @@ function TargetHealth.prototype:init()
self:SetDefaultColor("TargetHealthHostile", 231, 31, 36)
self:SetDefaultColor("TargetHealthFriendly", 46, 223, 37)
self:SetDefaultColor("TargetHealthNeutral", 210, 219, 87)
if AceLibrary:HasInstance("LibDogTag-2.0") then
DogTag = AceLibrary("LibDogTag-2.0")
end
end
@ -168,33 +173,32 @@ function TargetHealth.prototype:Update(unit)
end
self:UpdateBar(self.health/self.maxHealth, self.color)
--[[
self:SetBottomText1(self.healthPercentage)
-- assumption that if a unit's max health is 100, it's not actual amount
-- but rather a percentage - this obviously has one caveat though
if (self.maxHealth == 100 and self.moduleSettings.mobhealth and MobHealth3) then
self.health, self.maxHealth, _ = MobHealth3:GetUnitHealth(self.unit, self.health, self.maxHealth)
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
if DogTag ~= nil then
if self.moduleSettings.upperText ~= nil and self.moduleSettings.upperText ~= '' then
self:SetBottomText1(DogTag:Evaluate("target", self.moduleSettings.upperText))
end
if self.moduleSettings.lowerText ~= nil and self.moduleSettings.lowerText ~= '' then
self:SetBottomText2(DogTag:Evaluate("target", self.moduleSettings.lowerText))
end
else
self:SetBottomText2()
end
]]
self:SetBottomText1(self.healthPercentage)
if self.moduleSettings.upperText ~= nil and self.moduleSettings.upperText ~= '' then
self:SetBottomText1(DogTag:Evaluate("target", self.moduleSettings.upperText))
end
if self.moduleSettings.lowerText ~= nil and self.moduleSettings.lowerText ~= '' then
self:SetBottomText2(DogTag:Evaluate("target", self.moduleSettings.lowerText))
-- assumption that if a unit's max health is 100, it's not actual amount
-- but rather a percentage - this obviously has one caveat though
if (self.maxHealth == 100 and self.moduleSettings.mobhealth and MobHealth3) then
self.health, self.maxHealth, _ = MobHealth3:GetUnitHealth(self.unit, self.health, self.maxHealth)
self.health = self:Round(self.health)
self.maxHealth = self:Round(self.maxHealth)
end
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
end
end
end