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https://github.com/parnic/ice-hud.git
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- removed dependency on LibDogTag-2.0 by request. DogTag formatting is available if DogTag is present but IceHUD will use the old formatting otherwise
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@ -1,5 +1,6 @@
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local AceOO = AceLibrary("AceOO-2.0")
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local DogTag = AceLibrary("LibDogTag-2.0")
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local DogTag = nil
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local TargetHealth = AceOO.Class(IceUnitBar)
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@ -13,6 +14,10 @@ function TargetHealth.prototype:init()
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self:SetDefaultColor("TargetHealthHostile", 231, 31, 36)
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self:SetDefaultColor("TargetHealthFriendly", 46, 223, 37)
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self:SetDefaultColor("TargetHealthNeutral", 210, 219, 87)
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if AceLibrary:HasInstance("LibDogTag-2.0") then
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DogTag = AceLibrary("LibDogTag-2.0")
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end
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end
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@ -168,33 +173,32 @@ function TargetHealth.prototype:Update(unit)
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end
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self:UpdateBar(self.health/self.maxHealth, self.color)
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--[[
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self:SetBottomText1(self.healthPercentage)
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-- assumption that if a unit's max health is 100, it's not actual amount
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-- but rather a percentage - this obviously has one caveat though
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if (self.maxHealth == 100 and self.moduleSettings.mobhealth and MobHealth3) then
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self.health, self.maxHealth, _ = MobHealth3:GetUnitHealth(self.unit, self.health, self.maxHealth)
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self.health = self:Round(self.health)
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self.maxHealth = self:Round(self.maxHealth)
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end
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if (self.maxHealth ~= 100) then
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self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
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if DogTag ~= nil then
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if self.moduleSettings.upperText ~= nil and self.moduleSettings.upperText ~= '' then
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self:SetBottomText1(DogTag:Evaluate("target", self.moduleSettings.upperText))
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end
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if self.moduleSettings.lowerText ~= nil and self.moduleSettings.lowerText ~= '' then
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self:SetBottomText2(DogTag:Evaluate("target", self.moduleSettings.lowerText))
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end
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else
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self:SetBottomText2()
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end
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]]
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self:SetBottomText1(self.healthPercentage)
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if self.moduleSettings.upperText ~= nil and self.moduleSettings.upperText ~= '' then
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self:SetBottomText1(DogTag:Evaluate("target", self.moduleSettings.upperText))
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end
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if self.moduleSettings.lowerText ~= nil and self.moduleSettings.lowerText ~= '' then
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self:SetBottomText2(DogTag:Evaluate("target", self.moduleSettings.lowerText))
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-- assumption that if a unit's max health is 100, it's not actual amount
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-- but rather a percentage - this obviously has one caveat though
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if (self.maxHealth == 100 and self.moduleSettings.mobhealth and MobHealth3) then
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self.health, self.maxHealth, _ = MobHealth3:GetUnitHealth(self.unit, self.health, self.maxHealth)
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self.health = self:Round(self.health)
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self.maxHealth = self:Round(self.maxHealth)
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end
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if (self.maxHealth ~= 100) then
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self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
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else
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self:SetBottomText2()
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end
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end
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end
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