- Added MobHealth2 support

- Added check if ToFu is enabled for TimerBar
This commit is contained in:
iceroth
2006-07-29 07:43:52 +00:00
parent a99f3ff1eb
commit 3c122b0802
3 changed files with 70 additions and 14 deletions

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@ -3,9 +3,9 @@
## Name: IceHUD ## Name: IceHUD
## Title: IceHUD |cff7fff7f -Ace2-|r ## Title: IceHUD |cff7fff7f -Ace2-|r
## Notes: Another HUD mod ## Notes: Another HUD mod
## Version: 0.3 ($Revision$) ## Version: 0.3.1 ($Revision$)
## SavedVariables: IceCoreDB ## SavedVariables: IceCoreDB
## OptionalDeps: FuBar_ToFu, DruidBar, SoleManax ## OptionalDeps: FuBar_ToFu, DruidBar, SoleManax, MobHealth
## X-Category: UnitFrame ## X-Category: UnitFrame
## X-Date: $Date$ ## X-Date: $Date$
## X-Website: http://www.wowace.com/forums/index.php/topic,1705.0.html ## X-Website: http://www.wowace.com/forums/index.php/topic,1705.0.html

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@ -1,6 +1,12 @@
local AceOO = AceLibrary("AceOO-2.0") local AceOO = AceLibrary("AceOO-2.0")
local TargetHealth = AceOO.Class(IceUnitBar) local TargetHealth = AceOO.Class(IceUnitBar, "AceHook-2.0")
TargetHealth.prototype.mobHealthEnabled = nil
TargetHealth.prototype.mobHealth = nil
TargetHealth.prototype.mobMaxHealth = nil
TargetHealth.prototype.color = nil
-- Constructor -- -- Constructor --
function TargetHealth.prototype:init() function TargetHealth.prototype:init()
@ -9,6 +15,8 @@ function TargetHealth.prototype:init()
self:SetColor("targetHealthHostile", 231, 31, 36) self:SetColor("targetHealthHostile", 231, 31, 36)
self:SetColor("targetHealthFriendly", 46, 223, 37) self:SetColor("targetHealthFriendly", 46, 223, 37)
self:SetColor("targetHealthNeutral", 210, 219, 87) self:SetColor("targetHealthNeutral", 210, 219, 87)
self.mobHealthEnabled = IsAddOnLoaded("MobHealth")
end end
@ -28,10 +36,23 @@ function TargetHealth.prototype:Enable()
self:RegisterEvent("UNIT_MAXHEALTH", "Update") self:RegisterEvent("UNIT_MAXHEALTH", "Update")
self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged") self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
if (self.mobHealthEnabled) then
self:Hook("MobHealth_OnEvent", "MobHealth")
end
self:Update("target") self:Update("target")
end end
function TargetHealth.prototype:Disable()
TargetHealth.super.prototype.Disable(self)
if (self.mobHealthEnabled) then
self:Unhook("MobHealth_OnEvent")
end
end
function TargetHealth.prototype:TargetChanged() function TargetHealth.prototype:TargetChanged()
self:Update("target") self:Update("target")
end end
@ -50,28 +71,62 @@ function TargetHealth.prototype:Update(unit)
self.frame:Show() self.frame:Show()
end end
local color = "targetHealthFriendly" -- friendly > 4 self.color = "targetHealthFriendly" -- friendly > 4
local reaction = UnitReaction("target", "player") local reaction = UnitReaction("target", "player")
if (reaction and (reaction == 4)) then if (reaction and (reaction == 4)) then
color = "targetHealthNeutral" self.color = "targetHealthNeutral"
elseif (reaction and (reaction < 4)) then elseif (reaction and (reaction < 4)) then
color = "targetHealthHostile" self.color = "targetHealthHostile"
end end
if (self.tapped) then if (self.tapped) then
color = "tapped" self.color = "tapped"
end end
self:UpdateBar(self.health/self.maxHealth, color) self:UpdateBar(self.health/self.maxHealth, self.color)
self:SetBottomText1(self.healthPercentage) self:SetBottomText1(self.healthPercentage)
-- assumption that if a unit's max health is 100, it's not actual amount self:UpdateHealthText(false)
-- but rather a percentage - this obviously has one caveat though end
function TargetHealth.prototype:MobHealth(event)
self.hooks.MobHealth_OnEvent.orig(event)
if (self.maxHealth ~= 100) then if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), color) return
end
self.mobHealth = MobHealth_GetTargetCurHP()
self.mobMaxHealth = MobHealth_GetTargetMaxHP()
self:UpdateHealthText(true)
end
function TargetHealth.prototype:UpdateHealthText(mobHealth)
local validData = (self.mobHealth and self.mobMaxHealth and self.health > 0 and self.mobMaxHealth > 0)
if (mobHealth) then
if (validData) then
self:SetBottomText2(self:GetFormattedText(self.mobHealth, self.mobMaxHealth), self.color)
else
self:SetBottomText2()
end
else else
self:SetBottomText2(nil, color) if (validData) then
return
end
-- assumption that if a unit's max health is 100, it's not actual amount
-- but rather a percentage - this obviously has one caveat though
if (self.maxHealth ~= 100) then
self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), self.color)
else
self:SetBottomText2()
end
end end
end end

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@ -41,7 +41,6 @@ end
-- 'Protected' methods -------------------------------------------------------- -- 'Protected' methods --------------------------------------------------------
function TimerBar.prototype:OnUpdate(object, timeSinceLast) function TimerBar.prototype:OnUpdate(object, timeSinceLast)
self.hooks[object].OnUpdate.orig(object, timeSinceLast) self.hooks[object].OnUpdate.orig(object, timeSinceLast)
@ -67,4 +66,6 @@ end
-- Load us up -- Load us up
TimerBar:new() if (IsAddOnLoaded("FuBar_ToFu")) then
TimerBar:new()
end