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https://github.com/parnic/ice-hud.git
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- added icon to config for purtiness
- made player icons and raid icons fade according to bar visibility and added a config option to make them always locked to 100% ICE-5
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@ -23,6 +23,7 @@ function PlayerHealth.prototype:GetDefaultSettings()
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settings["upperText"] = "[PercentHP:Round]"
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settings["lowerText"] = "[FractionalHP:HPColor:Bracket]"
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settings["allowMouseInteraction"] = true
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settings["lockIconAlpha"] = false
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settings["showStatusIcon"] = true
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settings["statusIconOffset"] = {x=110, y=0}
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@ -175,6 +176,20 @@ function PlayerHealth.prototype:GetOptions()
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order = 5
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},
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lockIconAlpha = {
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type = "toggle",
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name = "Lock all icons to 100% alpha",
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desc = "With this enabled, all icons will be 100% visible regardless of the alpha settings for this bar.",
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get = function()
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return self.moduleSettings.lockIconAlpha
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end,
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set = function(v)
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self.moduleSettings.lockIconAlpha = v
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self:Redraw()
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end,
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order = 6
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},
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statusIcon = {
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type = "toggle",
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name = "Show status icon",
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@ -525,17 +540,18 @@ end
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function PlayerHealth.prototype:EnteringWorld()
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self:Resting()
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self:CheckCombat()
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self:CheckLeader()
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self:CheckPvP()
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-- Parnic - moved :Resting to the end because it calls Update which sets alpha on everything
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self:Resting()
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end
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function PlayerHealth.prototype:Resting()
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self.resting = IsResting()
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self:Update(self.unit)
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-- moved icon logic above :Update so that it will trigger the alpha settings properly
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if (self.resting) then
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if self.moduleSettings.showStatusIcon and not self.frame.statusIcon then
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self.frame.statusIcon = self:CreateTexCoord(self.frame.statusIcon, "Interface\\CharacterFrame\\UI-StateIcon", 20, 20,
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@ -549,6 +565,8 @@ function PlayerHealth.prototype:Resting()
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self.frame.statusIcon = self:DestroyTexFrame(self.frame.statusIcon)
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end
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end
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self:Update(self.unit)
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end
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@ -671,6 +689,27 @@ function PlayerHealth.prototype:Update(unit)
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self:SetBottomText1(math.floor(self.healthPercentage * 100))
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self:SetBottomText2(self:GetFormattedText(self.health, self.maxHealth), textColor)
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end
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self:SetIconAlpha()
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end
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function PlayerHealth.prototype:SetIconAlpha()
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if self.frame.statusIcon then
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self.frame.statusIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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if self.frame.leaderIcon then
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self.frame.leaderIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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if self.frame.lootMasterIcon then
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self.frame.lootMasterIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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if self.frame.PvPIcon then
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self.frame.PvPIcon:SetAlpha(self.moduleSettings.lockIconAlpha and 1 or self.alpha)
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end
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end
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