- temporarily removing DogTag code so that Pitbull and IceHUD can play together in harmony until DogTag is fixed

This commit is contained in:
Parnic
2008-02-09 03:24:25 +00:00
parent 7965b83468
commit 3e81b0b11b
6 changed files with 49 additions and 47 deletions

View File

@ -66,6 +66,11 @@ function PetHealth.prototype:Enable(core)
self:RegisterEvent("UNIT_HAPPINESS", "PetHappiness")
if DogTag ~= nil then
-- DogTag:AddFontString(self.frame.bottomUpperText, self.frame, self.unit, self.moduleSettings.upperText)
-- DogTag:AddFontString(self.frame.bottomLowerText, self.frame, self.unit, self.moduleSettings.lowerText)
end
self:CheckPet()
end
@ -115,15 +120,10 @@ function PetHealth.prototype:Update(unit)
self:UpdateBar(self.health/self.maxHealth, color)
if DogTag ~= nil then
if self.moduleSettings.upperText ~= nil and self.moduleSettings.upperText ~= '' then
self:SetBottomText1(DogTag:Evaluate("pet", self.moduleSettings.upperText))
end
if self.moduleSettings.lowerText ~= nil and self.moduleSettings.lowerText ~= '' then
self:SetBottomText2(DogTag:Evaluate("pet", self.moduleSettings.lowerText))
end
if DogTag ~= nil and false then
DogTag:UpdateAllForFrame(self.frame)
else
self:SetBottomText1(self.healthPercentage)
self:SetBottomText1(math.floor(self.healthPercentage * 100))
end
end