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- fixed a bug introduced in 1.4 that was causing taint in the target health module
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@ -598,10 +598,10 @@ function IceTargetHealth.prototype:Update(unit)
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end
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end
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if unit and not (UnitExists(unit)) then
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if unit and not (UnitExists(unit)) then
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self:Show(false)
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-- self:Show(false)
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return
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return
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else
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else
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self:Show(true)
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-- self:Show(true)
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end
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end
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self:UpdateRaidTargetIcon()
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self:UpdateRaidTargetIcon()
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