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https://github.com/parnic/ice-hud.git
synced 2025-06-16 22:51:53 -05:00
Add ability to adjust strata globally
Submitted by slowkerd from Curseforge (thanks!)
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@ -456,7 +456,7 @@ end
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function Runes.prototype:CreateFrame()
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Runes.super.prototype.CreateFrame(self)
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self.frame:SetFrameStrata("BACKGROUND")
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self.frame:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
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self.frame:SetWidth(self.runeSize*self.numRunes)
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self.frame:SetHeight(1)
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self.frame:ClearAllPoints()
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@ -516,7 +516,7 @@ function Runes.prototype:CreateRune(i, type, name)
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self.frame.graphical[i].shine = self.frame.graphical[i]:CreateTexture(nil, "OVERLAY")
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end
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self.frame.graphical[i]:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i]:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
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self.frame.graphical[i]:SetWidth(self.runeSize)
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self.frame.graphical[i]:SetHeight(self.runeSize)
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@ -546,7 +546,7 @@ function Runes.prototype:CreateRune(i, type, name)
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self.frame.graphical[i]:Hide()
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end
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self.frame.graphical[i].cd:SetFrameStrata("BACKGROUND")
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self.frame.graphical[i].cd:SetFrameStrata(IceHUD.IceCore:DetermineStrata("BACKGROUND"))
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self.frame.graphical[i].cd:SetFrameLevel(self.frame.graphical[i]:GetFrameLevel()+1)
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self.frame.graphical[i].cd:ClearAllPoints()
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self.frame.graphical[i].cd:SetAllPoints(self.frame.graphical[i])
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