- fixed the player's health and mana bars monitoring the wrong unit whenever the player leaves an instance while in a vehicle

This commit is contained in:
Parnic
2010-11-05 04:55:25 +00:00
parent b5dd925ca4
commit 4149d4e733
2 changed files with 18 additions and 0 deletions

View File

@ -908,6 +908,7 @@ end
function PlayerHealth.prototype:EnteringWorld()
self:CheckVehicle()
self:CheckCombat()
self:CheckLeader()
self:CheckPartyRole()
@ -916,6 +917,14 @@ function PlayerHealth.prototype:EnteringWorld()
self:Resting()
end
function PlayerHealth.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
function PlayerHealth.prototype:Resting()
self.resting = IsResting()

View File

@ -120,6 +120,7 @@ function PlayerMana.prototype:Enable(core)
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
self:RegisterEvent("PLAYER_ENTERING_WORLD", "CheckVehicle")
if not self.CustomOnUpdate then
self.CustomOnUpdate = function() self:Update(self.unit) end
@ -135,6 +136,14 @@ function PlayerMana.prototype:Enable(core)
self:ManaType(nil, self.unit)
end
function PlayerMana.prototype:CheckVehicle()
if UnitHasVehicleUI("player") then
self:EnteringVehicle(nil, "player", true)
else
self:ExitingVehicle(nil, "player")
end
end
function PlayerMana.prototype:ShouldUseTicker()
return IceHUD.WowVer < 30000 or not GetCVarBool("predictedPower")
end