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https://github.com/parnic/ice-hud.git
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Continue replacement of WowVer checks
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@ -2,6 +2,9 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false)
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local HarmonyPower = IceCore_CreateClass(IceClassPowerCounter)
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local SPELL_POWER_CHI = SPELL_POWER_CHI
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if not SPELL_POWER_CHI then
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SPELL_POWER_CHI = SPELL_POWER_LIGHT_FORCE
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end
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if Enum and Enum.PowerType then
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SPELL_POWER_CHI = Enum.PowerType.Chi
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end
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@ -23,11 +26,7 @@ function HarmonyPower.prototype:init()
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}
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self.numRunes = 4
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self.numericColor = "ChiNumeric"
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if IceHUD.WowVer >= 50100 then
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self.unitPower = SPELL_POWER_CHI
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else
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self.unitPower = SPELL_POWER_LIGHT_FORCE
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end
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self.unitPower = SPELL_POWER_CHI
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if IceHUD.WowVer >= 70000 then
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self.requiredSpec = SPEC_MONK_WINDWALKER
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end
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@ -117,6 +116,6 @@ end
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-- Load us up
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local _, unitClass = UnitClass("player")
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if (unitClass == "MONK" and IceHUD.WowVer >= 50000) then
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if unitClass == "MONK" then
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IceHUD.HarmonyPower = HarmonyPower:new()
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end
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