Added an event handler for target name change

This commit is contained in:
iceroth
2007-06-17 12:49:54 +00:00
parent ccaeeaa198
commit 45ac6a92ac

View File

@ -43,6 +43,7 @@ function TargetInfo.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged") self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
self:RegisterEvent("UNIT_AURA", "AuraChanged") self:RegisterEvent("UNIT_AURA", "AuraChanged")
self:RegisterEvent("UNIT_NAME_UPDATE", "TargetName")
self:RegisterEvent("UNIT_FACTION", "TargetFaction") self:RegisterEvent("UNIT_FACTION", "TargetFaction")
self:RegisterEvent("UNIT_LEVEL", "TargetLevel") self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
@ -660,9 +661,26 @@ function TargetInfo.prototype:TargetChanged()
return return
end end
--self.frame:Show()
--self.frame.target:Show()
-- pass "internal" as a paramater so event handler code doesn't execute
-- Update() unnecassarily
self:TargetName(internal)
self:TargetLevel(internal)
self:TargetReaction(internal)
self:TargetFaction(internal)
self:TargetFlags(internal)
self:UpdateBuffs()
self:UpdateRaidTargetIcon()
self:Update(target)
end
function TargetInfo.prototype:TargetName(unit)
if (unit == target or unit == internal) then
self.name, self.realm = UnitName(target) self.name, self.realm = UnitName(target)
self.classLocale, self.classEnglish = UnitClass(target) self.classLocale, self.classEnglish = UnitClass(target)
self.isPlayer = UnitIsPlayer(target) self.isPlayer = UnitIsPlayer(target)
@ -690,19 +708,8 @@ function TargetInfo.prototype:TargetChanged()
self.leader = UnitIsPartyLeader(target) and " |cffcccc11Leader|r" or "" self.leader = UnitIsPartyLeader(target) and " |cffcccc11Leader|r" or ""
self:Update(unit)
end
-- pass "internal" as a paramater so event handler code doesn't execute
-- self:Update() unnecassarily
self:TargetLevel(internal)
self:TargetReaction(internal)
self:TargetFaction(internal)
self:TargetFlags(internal)
self:UpdateBuffs()
self:UpdateRaidTargetIcon()
self:Update(target)
end end