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Added an event handler for target name change
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@ -43,6 +43,7 @@ function TargetInfo.prototype:Enable(core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "TargetChanged")
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self:RegisterEvent("UNIT_AURA", "AuraChanged")
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self:RegisterEvent("UNIT_AURA", "AuraChanged")
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self:RegisterEvent("UNIT_NAME_UPDATE", "TargetName")
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self:RegisterEvent("UNIT_FACTION", "TargetFaction")
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self:RegisterEvent("UNIT_FACTION", "TargetFaction")
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self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
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self:RegisterEvent("UNIT_LEVEL", "TargetLevel")
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@ -660,9 +661,26 @@ function TargetInfo.prototype:TargetChanged()
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return
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return
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end
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end
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--self.frame:Show()
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--self.frame.target:Show()
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-- pass "internal" as a paramater so event handler code doesn't execute
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-- Update() unnecassarily
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self:TargetName(internal)
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self:TargetLevel(internal)
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self:TargetReaction(internal)
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self:TargetFaction(internal)
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self:TargetFlags(internal)
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self:UpdateBuffs()
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self:UpdateRaidTargetIcon()
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self:Update(target)
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end
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function TargetInfo.prototype:TargetName(unit)
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if (unit == target or unit == internal) then
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self.name, self.realm = UnitName(target)
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self.name, self.realm = UnitName(target)
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self.classLocale, self.classEnglish = UnitClass(target)
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self.classLocale, self.classEnglish = UnitClass(target)
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self.isPlayer = UnitIsPlayer(target)
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self.isPlayer = UnitIsPlayer(target)
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@ -690,19 +708,8 @@ function TargetInfo.prototype:TargetChanged()
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self.leader = UnitIsPartyLeader(target) and " |cffcccc11Leader|r" or ""
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self.leader = UnitIsPartyLeader(target) and " |cffcccc11Leader|r" or ""
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self:Update(unit)
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end
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-- pass "internal" as a paramater so event handler code doesn't execute
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-- self:Update() unnecassarily
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self:TargetLevel(internal)
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self:TargetReaction(internal)
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self:TargetFaction(internal)
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self:TargetFlags(internal)
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self:UpdateBuffs()
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self:UpdateRaidTargetIcon()
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self:Update(target)
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end
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end
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