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- made alpha settings properly affect non-bar elements (range finder, targetinfo, combo points, etc.)
- something's busted with the rune module if you spawn into the world and that module is at 0% alpha...trying to track that down now, but i gotta go to bed. could be a result of this change, maybe not.
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@ -109,6 +109,7 @@ function ComboPoints.prototype:GetDefaultSettings()
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defaults["comboMode"] = "Numeric"
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defaults["gradient"] = false
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defaults["usesDogTagStrings"] = false
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defaults["alwaysFullAlpha"] = true
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return defaults
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end
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