mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- added a global toggle for DogTags so they can be enabled or disabled for the mod
- added an optional rare/elite/rare-elite indicator to the target health bar (off by default) - made configuration mode show target raid icons (and the new elite indicator as well)
This commit is contained in:
@ -5,6 +5,15 @@ IceTargetHealth = AceOO.Class(IceUnitBar)
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IceTargetHealth.prototype.color = nil
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IceTargetHealth.prototype.determineColor = true
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IceTargetHealth.prototype.registerEvents = true
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IceTargetHealth.prototype.texWidth = 128
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IceTargetHealth.prototype.texHeight = 128
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IceTargetHealth.prototype.classLeft = 0
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IceTargetHealth.prototype.classRight = 0.9375
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IceTargetHealth.prototype.classTop = 0
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IceTargetHealth.prototype.classBottom = 0.78125
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IceTargetHealth.prototype.EliteTexture = IceElement.TexturePath .. "Elite"
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IceTargetHealth.prototype.RareEliteTexture = IceElement.TexturePath .. "RareElite"
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IceTargetHealth.prototype.RareTexture = IceElement.TexturePath .. "Rare"
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-- Constructor --
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function IceTargetHealth.prototype:init(moduleName, unit)
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@ -35,6 +44,8 @@ function IceTargetHealth.prototype:GetDefaultSettings()
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settings["raidIconYOffset"] = 0
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settings["lockIconAlpha"] = false
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settings["abbreviateHealth"] = true
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settings["classIconOffset"] = {x=0, y=0}
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settings["showClassificationIcon"] = false
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return settings
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end
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@ -191,11 +202,11 @@ function IceTargetHealth.prototype:GetOptions()
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end,
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order = 54
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}
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if not IceHUD.IceCore:ShouldUseDogTags() then
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opts["shortenHealth"] = {
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type = 'toggle',
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name = 'Abbreviate estimated health',
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desc = 'If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number\n\nNote: this only applies if you are NOT using DogTag',
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desc = 'If this is checked, then a health value of 1100 will display as 1.1k, otherwise it shows the number',
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get = function()
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return self.moduleSettings.abbreviateHealth
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end,
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@ -207,6 +218,64 @@ function IceTargetHealth.prototype:GetOptions()
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end,
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order = 40.1
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}
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end
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opts["showClassificationIcon"] = {
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type = "toggle",
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name = "Show Elite Icon",
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desc = "Whether or not to show the rare/elite icon above this bar",
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get = function()
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return self.moduleSettings.showClassificationIcon
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end,
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set = function(value)
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self.moduleSettings.showClassificationIcon = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 60
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}
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opts["classIconXOffset"] = {
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type = "range",
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name = "Elite Icon X Offset",
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desc = "How far to push the elite icon right or left",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.classIconOffset['x']
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end,
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set = function(value)
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self.moduleSettings.classIconOffset['x'] = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 61
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}
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opts["classIconYOffset"] = {
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type = "range",
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name = "Elite Icon Y Offset",
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desc = "How far to push the elite icon up or down",
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min = -300,
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max = 300,
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step = 1,
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get = function()
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return self.moduleSettings.classIconOffset['y']
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end,
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set = function(value)
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self.moduleSettings.classIconOffset['y'] = value
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self:Redraw()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 62
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}
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return opts
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end
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@ -246,7 +315,7 @@ function IceTargetHealth.prototype:Update(unit)
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return
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end
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if not (UnitExists(unit)) then
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if unit and not (UnitExists(unit)) then
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self:Show(false)
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return
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else
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@ -255,6 +324,31 @@ function IceTargetHealth.prototype:Update(unit)
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self:UpdateRaidTargetIcon()
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local classification = UnitClassification(self.unit);
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if not self.moduleSettings.showClassificationIcon then
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self:DestroyTexFrame(self.frame.classIcon)
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else
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if not self.frame.classIcon then
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self.frame.classIcon = self:CreateTexCoord(self.frame.classIcon, self.EliteTexture, self.texWidth, self.texHeight,
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self.moduleSettings.scale / 3.0, self.classLeft, self.classRight, self.classTop, self.classBottom)
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end
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self:SetTexLoc(self.frame.classIcon, self.moduleSettings.classIconOffset['x'], self.moduleSettings.classIconOffset['y'])
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self.frame.classIcon:Show()
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self.frame.classIcon:SetAlpha(self.alpha == 0 and 0 or math.min(1, self.alpha + 0.2))
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if IceHUD.IceCore:IsInConfigMode() or classification == "worldboss" or classification == "elite" then
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self.frame.classIcon:SetTexture(self.EliteTexture)
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elseif classification == "rareelite" then
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self.frame.classIcon:SetTexture(self.RareEliteTexture)
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elseif classification == "rare" then
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self.frame.classIcon:SetTexture(self.RareTexture)
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else
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self:DestroyTexFrame(self.frame.classIcon)
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self.frame.classIcon:Hide()
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end
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end
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if self.determineColor then
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self.color = "TargetHealthFriendly" -- friendly > 4
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@ -280,7 +374,7 @@ function IceTargetHealth.prototype:Update(unit)
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self:UpdateBar(self.health/self.maxHealth, self.color)
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if not AceLibrary:HasInstance("LibDogTag-3.0") then
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if not IceHUD.IceCore:ShouldUseDogTags() then
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self:SetBottomText1(math.floor(self.healthPercentage * 100))
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if self.moduleSettings.abbreviateHealth then
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@ -297,6 +391,47 @@ function IceTargetHealth.prototype:Update(unit)
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end
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function IceTargetHealth.prototype:CreateTexCoord(texframe, icon, width, height, scale, left, right, top, bottom)
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if not texframe then
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texframe = self.frame:CreateTexture(nil, "BACKGROUND")
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end
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texframe:SetTexture(icon)
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if left and right and top and bottom then
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texframe:SetTexCoord(left, right, top, bottom)
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end
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self:SetTexScale(texframe, width, height, scale or 1)
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return texframe
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end
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function IceTargetHealth.prototype:SetTexLoc(texframe, xpos, ypos, anchorFrom, anchorTo)
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texframe:ClearAllPoints()
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texframe:SetPoint(anchorFrom or "TOPLEFT", self.frame, anchorTo or "TOPLEFT", xpos or 0, ypos or 0)
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end
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function IceTargetHealth.prototype:SetTexScale(texframe, width, height, scale)
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texframe:SetWidth(width * scale)
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texframe:SetHeight(height * scale)
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end
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function IceTargetHealth.prototype:DestroyTexFrame(texframe)
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if not texframe then
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return nil
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end
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texframe:SetTexture(nil)
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texframe:Hide()
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texframe:ClearAllPoints()
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return texframe
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end
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function IceTargetHealth.prototype:CreateRaidIconFrame()
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if (not self.frame.raidIcon) then
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self.frame.raidIcon = CreateFrame("Frame", nil, self.frame)
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@ -329,12 +464,12 @@ function IceTargetHealth.prototype:UpdateRaidTargetIcon()
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self.frame.raidIcon:SetFrameStrata("LOW")
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end
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if not (UnitExists(self.unit)) or not self.moduleSettings.showRaidIcon then
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if not self.moduleSettings.showRaidIcon or (not UnitExists(self.unit) and not IceHUD.IceCore:IsInConfigMode()) then
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self.frame.raidIcon:Hide()
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return
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end
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local index = GetRaidTargetIndex(self.unit);
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local index = IceHUD.IceCore:IsInConfigMode() and 1 or GetRaidTargetIndex(self.unit);
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if (index and (index > 0)) then
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SetRaidTargetIconTexture(self.frame.raidIcon.icon, index)
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