mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
Little modifications to allow easier Sprocket usage
This commit is contained in:
@ -230,7 +230,7 @@ end
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-- Creates background for the bar
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function IceBarElement.prototype:CreateBackground()
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if not (self.frame) then
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self.frame = CreateFrame("StatusBar", "IceHUD_"..self.name, self.parent)
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self.frame = CreateFrame("StatusBar", "IceHUD_"..self.elementName, self.parent)
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end
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self.frame:SetFrameStrata("BACKGROUND")
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@ -62,7 +62,7 @@ function IceCore.prototype:init()
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-- get default settings from the modules
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defaults.modules = {}
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for i = 1, table.getn(self.elements) do
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local name = self.elements[i]:GetName()
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local name = self.elements[i]:GetElementName()
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defaults.modules[name] = self.elements[i]:GetDefaultSettings()
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end
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@ -125,7 +125,7 @@ end
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function IceCore.prototype:GetModuleOptions()
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local options = {}
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for i = 1, table.getn(self.elements) do
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local modName = self.elements[i]:GetName()
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local modName = self.elements[i]:GetElementName()
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local opt = self.elements[i]:GetOptions()
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options[modName] = {
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type = 'group',
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@ -6,7 +6,7 @@ IceElement.virtual = true
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IceElement.TexturePath = IceHUD.Location .. "\\textures\\"
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-- Protected variables --
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IceElement.prototype.name = nil
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IceElement.prototype.elementName = nil
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IceElement.prototype.parent = nil
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IceElement.prototype.frame = nil
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@ -27,7 +27,7 @@ function IceElement.prototype:init(name)
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IceElement.super.prototype.init(self)
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assert(name, "IceElement must have a name")
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self.name = name
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self.elementName = name
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self.alpha = 1
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self.scalingEnabled = false
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@ -42,12 +42,12 @@ end
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-- 'Public' methods -----------------------------------------------------------
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function IceElement.prototype:ToString()
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return "IceElement('" .. self.name .. "')"
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return "IceElement('" .. self.elementName .. "')"
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end
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function IceElement.prototype:GetName()
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return self.name
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function IceElement.prototype:GetElementName()
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return self.elementName
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end
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@ -62,7 +62,7 @@ end
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function IceElement.prototype:SetDatabase(db)
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self.settings = db
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self.moduleSettings = db.modules[self.name]
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self.moduleSettings = db.modules[self.elementName]
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end
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@ -163,7 +163,7 @@ end
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-- This should be overwritten by inheriting classes
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function IceElement.prototype:CreateFrame()
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if not (self.frame) then
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self.frame = CreateFrame("Frame", "IceHUD_"..self.name, self.parent)
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self.frame = CreateFrame("Frame", "IceHUD_"..self.elementName, self.parent)
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end
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self.frame:SetScale(self.moduleSettings.scale)
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@ -3,7 +3,7 @@
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## Name: IceHUD
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## Title: IceHUD |cff7fff7f -Ace2-|r
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## Notes: Another HUD mod
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## Version: 0.6.5 ($Revision$)
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## Version: 0.6.6 ($Revision$)
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## SavedVariables: IceCoreDB
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## OptionalDeps: Ace2, DewdropLib, FuBar_ToFu, DruidBar, SoleManax, MobHealth, SpellStatusLib
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## X-Category: UnitFrame
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@ -214,7 +214,7 @@ end
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function TargetInfo.prototype:CreateTextFrame()
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if (not self.frame.target) then
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self.frame.target = CreateFrame("Button", nil, self.frame)
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self.frame.target = CreateFrame("Button", "IceHUD_TargetInfo_Name", self.frame)
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end
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self.frame.target.unit = target -- for blizz default tooltip handling
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@ -223,8 +223,8 @@ function TargetInfo.prototype:CreateTextFrame()
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self.frame.target:EnableMouse(true)
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self.frame.target:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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self.frame.target:SetScript("OnClick", function() self:OnClick(arg1) end)
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self.frame.target:SetScript("OnEnter", function() UnitFrame_OnEnter() end)
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self.frame.target:SetScript("OnLeave", function() UnitFrame_OnLeave() end)
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self.frame.target:SetScript("OnEnter", function() self:OnEnter() end)
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self.frame.target:SetScript("OnLeave", function() self:OnLeave() end)
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else
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self.frame.target:EnableMouse(false)
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self.frame.target:RegisterForClicks()
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@ -243,6 +243,17 @@ function TargetInfo.prototype:CreateTextFrame()
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self.frame.targetName:SetJustifyV("TOP")
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self.frame.targetName:SetAllPoints(self.frame.target)
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if (not self.frame.target.highLight) then
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self.frame.target.highLight = self.frame.target:CreateTexture(nil, "OVERLAY")
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self.frame.target.highLight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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self.frame.target.highLight:SetBlendMode("ADD")
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self.frame.target.highLight:SetAllPoints(self.frame.target)
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self.frame.target.highLight:SetVertexColor(1, 1, 1, 0.25)
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self.frame.target.highLight:Hide()
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end
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self.frame.target:Show()
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end
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@ -489,6 +500,8 @@ end
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function TargetInfo.prototype:TargetChanged()
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if (not UnitExists(target)) then
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self.frame:Hide()
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self.frame.targetName:SetText()
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self.frame.targetInfo:SetText()
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self.frame.targetGuild:SetText()
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@ -498,6 +511,8 @@ function TargetInfo.prototype:TargetChanged()
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return
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end
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self.frame:Show()
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self.name, self.realm = UnitName(target)
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self.classLocale, self.classEnglish = UnitClass(target)
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self.isPlayer = UnitIsPlayer(target)
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@ -649,6 +664,18 @@ function TargetInfo.prototype:OnClick(button)
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end
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function TargetInfo.prototype:OnEnter()
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UnitFrame_OnEnter()
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self.frame.target.highLight:Show()
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end
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function TargetInfo.prototype:OnLeave()
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UnitFrame_OnLeave()
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self.frame.target.highLight:Hide()
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end
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function TargetInfo.prototype:BuffOnEnter(type)
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if (not this:IsVisible()) then
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return
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@ -664,4 +691,4 @@ end
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-- Load us up
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IceHUD_TargetInfo = TargetInfo:new()
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IceHUD_Module_TargetInfo = TargetInfo:new()
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@ -133,8 +133,8 @@ function TargetOfTarget.prototype:Enable(core)
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self:RegisterEvent("PLAYER_TARGET_CHANGED", "Update")
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self:RegisterMetro(self.name, self.Update, 0.2, self)
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self:StartMetro(self.name)
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self:RegisterMetro(self.elementName, self.Update, 0.2, self)
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self:StartMetro(self.elementName)
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self:Update()
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end
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@ -142,7 +142,7 @@ end
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function TargetOfTarget.prototype:Disable(core)
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TargetOfTarget.super.prototype.Disable(self, core)
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self:UnregisterMetro(self.name)
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self:UnregisterMetro(self.elementName)
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end
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@ -151,7 +151,7 @@ end
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-- OVERRIDE
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function TargetOfTarget.prototype:CreateFrame()
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if not (self.frame) then
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self.frame = CreateFrame("Button", "IceHUD_"..self.name, self.parent)
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self.frame = CreateFrame("Button", "IceHUD_"..self.elementName, self.parent)
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end
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self.frame:SetFrameStrata("BACKGROUND")
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@ -174,8 +174,8 @@ function TargetOfTarget.prototype:CreateFrame()
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self.frame:EnableMouse(true)
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self.frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
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self.frame:SetScript("OnClick", function() self:OnClick(arg1) end)
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self.frame:SetScript("OnEnter", function() UnitFrame_OnEnter() end)
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self.frame:SetScript("OnLeave", function() UnitFrame_OnLeave() end)
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self.frame:SetScript("OnEnter", function() self:OnEnter() end)
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self.frame:SetScript("OnLeave", function() self:OnLeave() end)
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else
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self.frame:EnableMouse(false)
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self.frame:RegisterForClicks()
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@ -209,6 +209,17 @@ function TargetOfTarget.prototype:CreateBarFrame()
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self.frame.bar:SetStatusBarTexture(self.frame.bar.texture)
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end
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if (not self.frame.bar.highLight) then
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self.frame.bar.highLight = self.frame.bar:CreateTexture(nil, "OVERLAY")
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self.frame.bar.highLight:SetTexture("Interface\\QuestFrame\\UI-QuestTitleHighlight")
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self.frame.bar.highLight:SetBlendMode("ADD")
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self.frame.bar.highLight:SetAllPoints(self.frame.bar)
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self.frame.bar.highLight:SetVertexColor(1, 1, 1, 0.3)
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self.frame.bar.highLight:Hide()
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end
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self.frame.bar:Show()
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end
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@ -344,6 +355,17 @@ function TargetOfTarget.prototype:Update()
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end
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function TargetOfTarget.prototype:OnEnter()
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UnitFrame_OnEnter()
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self.frame.bar.highLight:Show()
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end
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function TargetOfTarget.prototype:OnLeave()
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UnitFrame_OnLeave()
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self.frame.bar.highLight:Hide()
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end
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function TargetOfTarget.prototype:OnClick(button)
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-- copy&paste from blizz code, it better work ;)
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@ -367,4 +389,4 @@ end
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-- load us up
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IceHUD_TargetOfTarget = TargetOfTarget:new()
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IceHUD_Module_TargetOfTarget = TargetOfTarget:new()
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