- fixed up a couple more modules with an empty 'animation settings' header and some too-long options that were being ellipsised (is that a word? it is now.)

This commit is contained in:
Parnic
2010-09-12 22:52:37 +00:00
parent 1961b66f57
commit 4b927832df
4 changed files with 9 additions and 30 deletions

View File

@ -22,6 +22,7 @@ function FocusCast.prototype:GetDefaultSettings()
settings["flashInstants"] = "Never"
settings["flashFailures"] = "Never"
settings["shouldAnimate"] = false
settings["hideAnimationSettings"] = true
settings["usesDogTagStrings"] = false
settings["enabled"] = false
settings["barVerticalOffset"] = 35
@ -33,7 +34,7 @@ end
-- OVERRIDE
function FocusCast.prototype:Enable(core)
FocusCast.super.prototype.Enable(self, core)
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "FocusChanged")
end
@ -43,19 +44,19 @@ function FocusCast.prototype:FocusChanged(event, unit)
self:StopBar()
return
end
local spell = UnitCastingInfo(self.unit)
if (spell) then
self:StartBar(IceCastBar.Actions.Cast)
return
end
local channel = UnitChannelInfo(self.unit)
if (channel) then
self:StartBar(IceCastBar.Actions.Channel)
return
end
self:StopBar()
end
@ -63,31 +64,6 @@ end
function FocusCast.prototype:GetOptions()
local opts = FocusCast.super.prototype.GetOptions(self)
-- Parnic - this exists solely for the console/rock config to work...animating cast bars doesn't make sense
opts["shouldAnimate"] =
{
type = 'toggle',
name = 's',
desc = 's',
set = 's',
get = 's',
hidden = function()
return true
end
}
opts["desiredLerpTime"] =
{
type = 'toggle',
name = 'd',
desc = 'd',
set = 'd',
get = 'd',
hidden = function()
return true
end
}
opts["barVisible"] = {
type = 'toggle',
name = 'Bar visible',
@ -108,7 +84,7 @@ function FocusCast.prototype:GetOptions()
end,
order = 28
}
opts["bgVisible"] = {
type = 'toggle',
name = 'Bar background visible',