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- now fully compatible with blizzard's "predicted power" system to constantly show energy/mana gains instead of ticking them
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@ -29,24 +29,30 @@ end
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function TargetMana.prototype:Enable(core)
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TargetMana.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_MAXMANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_MAXRAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "Update")
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self:RegisterEvent("UNIT_MAXENERGY", "Update")
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self:RegisterEvent("UNIT_FOCUS", "Update")
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self:RegisterEvent("UNIT_MAXFOCUS", "Update")
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self:RegisterEvent("UNIT_AURA", "Update")
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self:RegisterEvent("UNIT_FLAGS", "Update")
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-- DK rune stuff
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if IceHUD.WowVer >= 30000 then
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-- if GetCVarBool("predictedPower") and self.frame then
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-- self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
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-- else
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if GetCVarBool("predictedPower") and self.frame then
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self.frame:SetScript("OnUpdate", function() self:Update(self.unit) end)
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else
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "Update")
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self:RegisterEvent("UNIT_FOCUS", "Update")
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self:RegisterEvent("UNIT_RUNIC_POWER", "Update")
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-- end
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end
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self:RegisterEvent("UNIT_MAXRUNIC_POWER", "Update")
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else
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self:RegisterEvent("UNIT_MANA", "Update")
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self:RegisterEvent("UNIT_RAGE", "Update")
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self:RegisterEvent("UNIT_ENERGY", "Update")
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self:RegisterEvent("UNIT_FOCUS", "Update")
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end
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self:Update("target")
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