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- potential fix for a castbar bug with channeled spells
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@ -398,7 +398,7 @@ function CastBar.prototype:SpellCastChannelStart(unit)
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CastBar.super.prototype.SpellCastChannelStart(self, unit)
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if (unit ~= self.unit) then return end
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local lag = GetTime() - self.spellCastSent
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local lag = GetTime() - (self.spellCastSent or 0)
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local pos = lag / self.actionDuration
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local y = self.settings.barHeight - (pos * self.settings.barHeight)
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