- added support to player health, mana, and cast bars to change which unit they are monitoring to be the vehicle when the player enters one
This commit is contained in:
Parnic
2009-07-08 02:48:30 +00:00
parent b9c9182c27
commit 50dcfb6a8c
3 changed files with 70 additions and 2 deletions

View File

@ -283,12 +283,29 @@ end
function CastBar.prototype:Enable(core)
CastBar.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_ENTERING_VEHICLE", "EnteringVehicle")
self:RegisterEvent("UNIT_EXITING_VEHICLE", "ExitingVehicle")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "ExitingVehicle")
if self.moduleSettings.enabled and not self.moduleSettings.showBlizzCast then
self:ToggleBlizzCast(false)
end
end
function CastBar.prototype:EnteringVehicle()
self.unit = "vehicle"
self:Update(self.unit)
end
function CastBar.prototype:ExitingVehicle()
self.unit = "player"
self:Update(self.unit)
end
function CastBar.prototype:Disable(core)
CastBar.super.prototype.Disable(self, core)
@ -381,6 +398,9 @@ function CastBar.prototype:SpellCastStart(unit, spell, rank)
local lag = GetTime() - (self.spellCastSent or 0)
local pos = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
if self.unit == "vehicle" then
pos = 0
end
local y = self.settings.barHeight - (pos * self.settings.barHeight)
if (self.moduleSettings.side == IceCore.Side.Left) then
@ -401,6 +421,9 @@ function CastBar.prototype:SpellCastChannelStart(unit)
local lag = GetTime() - (self.spellCastSent or 0)
local pos = IceHUD:Clamp(lag / self.actionDuration, 0, 1)
if self.unit == "vehicle" then
pos = 0
end
local y = self.settings.barHeight - (pos * self.settings.barHeight)
if (self.moduleSettings.side == IceCore.Side.Left) then