From 53fc7b487808d0c60a30880358073629ae7aa88f Mon Sep 17 00:00:00 2001 From: Parnic Date: Sat, 18 Jul 2009 04:49:46 +0000 Subject: [PATCH] - changed GetDifficultyColor to GetQuestDifficultyColor. looks like this function was deprecated a while ago, but was removed in 3.2 --- modules/TargetInfo.lua | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/modules/TargetInfo.lua b/modules/TargetInfo.lua index a5fd59f..0179727 100644 --- a/modules/TargetInfo.lua +++ b/modules/TargetInfo.lua @@ -1195,7 +1195,7 @@ function IceTargetInfo.prototype:TargetLevel(unit) if (unit == self.unit or unit == internal) then self.level = UnitLevel(self.unit) - local color = GetDifficultyColor((self.level > 0) and self.level or 100) + local color = GetQuestDifficultyColor((self.level > 0) and self.level or 100) if (self.level > 0) then if (UnitClassification(self.unit) == "elite") then