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Fix Charged point support in ComboPointsBar
This commit is contained in:
@ -4,6 +4,7 @@ v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Fix Charged point support in the ComboPointsBar module.
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v1.14.4:
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v1.14.4:
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@ -11,6 +11,7 @@ function ComboPointsBar.prototype:init()
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self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
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self:SetDefaultColor("ComboPointsBarMin", 1, 1, 0)
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self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
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self:SetDefaultColor("ComboPointsBarMax", 0, 1, 0)
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self:SetDefaultColor("ChargedComboPointBar", 0.3137254901960784, 0.3725490196078432, 1)
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self.bTreatEmptyAsFull = true
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self.bTreatEmptyAsFull = true
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end
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end
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@ -52,6 +53,26 @@ function ComboPointsBar.prototype:GetOptions()
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end,
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end,
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}
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}
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opts["bShowCharged"] = {
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type = 'toggle',
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width = 'double',
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name = L["Show Charged points"],
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desc = L["Whether or not to color a charged combo point a separate color and append an @ sign to the number. Set the ChargedComboPointBar color to the color you would like it to be."],
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get = function()
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return self.moduleSettings.bShowCharged
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end,
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set = function(info, v)
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self.moduleSettings.bShowCharged = v
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self:UpdateComboPoints()
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end,
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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hidden = function()
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return not GetUnitChargedPowerPoints
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end,
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}
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return opts
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return opts
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end
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end
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@ -62,6 +83,7 @@ function ComboPointsBar.prototype:GetDefaultSettings()
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defaults.alwaysDisplay = false
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defaults.alwaysDisplay = false
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defaults.desiredLerpTime = 0.05
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defaults.desiredLerpTime = 0.05
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defaults.bShowWithNoTarget = true
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defaults.bShowWithNoTarget = true
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defaults.bShowCharged = true
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return defaults
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return defaults
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end
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end
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@ -84,17 +106,7 @@ function ComboPointsBar.prototype:Enable(core)
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end
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end
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if GetUnitChargedPowerPoints then
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if GetUnitChargedPowerPoints then
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateChargedComboPoints")
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self:RegisterEvent("UNIT_POWER_POINT_CHARGE", "UpdateComboPoints")
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end
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self:UpdateChargedComboPoints()
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end
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function ComboPointsBar.prototype:UpdateChargedComboPoints()
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if GetUnitChargedPowerPoints then
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local chargedPowerPoints = GetUnitChargedPowerPoints("player")
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self.chargedPowerPointIndex = chargedPowerPoints and chargedPowerPoints[1]
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self:UpdateComboPoints()
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end
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end
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end
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end
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@ -131,20 +143,46 @@ function ComboPointsBar.prototype:UpdateComboPoints(...)
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points = nil
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points = nil
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end
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end
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local isCharged = self:IsChargedPoint(points) and self.moduleSettings.bShowCharged
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if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
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if points == nil or points == 0 or (not UnitExists("target") and not self.moduleSettings.bShowWithNoTarget) then
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self:Show(self.moduleSettings.alwaysDisplay)
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self:Show(self.moduleSettings.alwaysDisplay)
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self:UpdateBar(0, "undef")
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self:UpdateBar(0, "undef")
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else
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else
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self:Show(true)
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self:Show(true)
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self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
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if isCharged then
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color.r, color.g, color.b = self:GetColor("ChargedComboPointBar")
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else
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self:SetScaledColor(color, (points - 1) / 4.0, self.settings.colors["ComboPointsBarMax"], self.settings.colors["ComboPointsBarMin"])
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end
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self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
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self:UpdateBar(points / UnitPowerMax("player", SPELL_POWER_COMBO_POINTS), "undef")
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self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
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self.barFrame.bar:SetVertexColor(color.r, color.g, color.b, self.alpha)
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end
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end
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self:SetBottomText1(points or "0")
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local pointsText = tostring(points or 0)
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if self.chargedPowerPointIndex then
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if isCharged then
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self:SetBottomText2(self.chargedPowerPointIndex)
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pointsText = pointsText .. "@"
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end
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end
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self:SetBottomText1(pointsText or "0")
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end
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function ComboPointsBar.prototype:IsChargedPoint(point)
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if not GetUnitChargedPowerPoints or not point then
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return false
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end
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local chargedPoints = GetUnitChargedPowerPoints("player")
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if not chargedPoints then
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return false
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end
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for i=1, #chargedPoints do
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if chargedPoints[i] == point then
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return true
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end
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end
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return false
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end
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end
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function ComboPointsBar.prototype:Update()
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function ComboPointsBar.prototype:Update()
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@ -4,6 +4,7 @@ v1.14.5:
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Fix castbar flashing. There are controls on the player castbar module for flashing when a spell succeeds or fails, and separate controls for flashing when an instant cast completes. Those were broken, but now work again.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Add "@" after the number when the Combo Points module is in Numeric mode, "Show Charged points" is enabled, and the current combo point is charged.
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- Fix Charged point support in the ComboPointsBar module.
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v1.14.4:
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v1.14.4:
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