- converted most of the mod to ace3. the only ace2 remaining is AceEvent-2 (probably easy to get away from) and AceOO-2 (not so easy)

- the ace3 conversion also broke the dependence on Waterfall and gave a much better configuration screen through AceConfigDialog; plus Waterfall is very broken in Cataclysm and it's unclear whether anyone will bother to fix it or not
- fixed a bug with the custom CD bar when changing profiles where it would generate endless errors until a reloadui
- removed DewDrop library as it was no longer in use
- temporarily removed FuBar plugin as it doesn't work as a mixin with AceAddon-3. i will eventually be bringing this back in some form (before the next full release version)
- removed an unused 'about' button on the config page and some empty headers...not sure why they were ever there
This commit is contained in:
Parnic
2010-09-05 20:11:33 +00:00
parent 5a7f8ffa38
commit 59344a134a
45 changed files with 676 additions and 749 deletions

View File

@ -1,7 +1,6 @@
local AceOO = AceLibrary("AceOO-2.0")
local SunderCount = AceOO.Class(IceElement)
local waterfall = AceLibrary("Waterfall-1.0")
SunderCount.prototype.sunderSize = 20
@ -29,7 +28,7 @@ function SunderCount.prototype:GetOptions()
get = function()
return self.moduleSettings.vpos
end,
set = function(v)
set = function(info, v)
self.moduleSettings.vpos = v
self:Redraw()
end,
@ -49,7 +48,7 @@ function SunderCount.prototype:GetOptions()
get = function()
return self.moduleSettings.sunderFontSize
end,
set = function(v)
set = function(info, v)
self.moduleSettings.sunderFontSize = v
self:Redraw()
end,
@ -63,19 +62,19 @@ function SunderCount.prototype:GetOptions()
}
opts["sunderMode"] = {
type = "text",
type = 'select',
name = "Display Mode",
desc = "Show graphical or numeric sunders",
get = function()
return self.moduleSettings.sunderMode
get = function(info)
return IceHUD:GetSelectValue(info, self.moduleSettings.sunderMode)
end,
set = function(v)
self.moduleSettings.sunderMode = v
set = function(info, v)
self.moduleSettings.sunderMode = info.option.values[v]
self:CreateSunderFrame(true)
self:Redraw()
waterfall:Refresh("IceHUD")
IceHUD:NotifyOptionsChange()
end,
validate = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
values = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
disabled = function()
return not self.moduleSettings.enabled
end,
@ -92,7 +91,7 @@ function SunderCount.prototype:GetOptions()
get = function()
return self.moduleSettings.sunderGap
end,
set = function(v)
set = function(info, v)
self.moduleSettings.sunderGap = v
self:Redraw()
end,
@ -109,7 +108,7 @@ function SunderCount.prototype:GetOptions()
get = function()
return self.moduleSettings.gradient
end,
set = function(v)
set = function(info, v)
self.moduleSettings.gradient = v
self:Redraw()
end,