diff --git a/changelog.md b/changelog.md index afdbe0a..9a17743 100644 --- a/changelog.md +++ b/changelog.md @@ -1,5 +1,10 @@ # Changelog +v1.14.8: + +- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color. +- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example. + v1.14.7: - Add option to scale absorb bar by the unit's maximum health. diff --git a/this_version.md b/this_version.md index dff211c..7136cf3 100644 --- a/this_version.md +++ b/this_version.md @@ -1,5 +1,10 @@ # Changelog +v1.14.8: + +- Fix Color By Health % to work with Low Threshold Color option. Previously, if Low Threshold was set, the color was always either MaxHealth/MaxMana or MinHealth/MinMana, it would never be colored by health %. Now if both are set, it will scale by health % until it reaches the low threshold, at which point it will switch to the Min color. +- Fix Low Threshold color and flashing to work at the same percentage. Previously these were slightly different such that it would start flashing at 40% but not turn to the Min color until 39.9999%, for example. + v1.14.7: - Add option to scale absorb bar by the unit's maximum health.