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https://github.com/parnic/ice-hud.git
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- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade
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@ -119,6 +119,24 @@ function Runes.prototype:GetOptions()
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end,
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end,
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order = 35
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order = 35
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}
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}
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opts["cooldownMode"] = {
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type = 'text',
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name = 'Rune cooldown mode',
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desc = 'Choose whether the runes use a cooldown-style wipe or simply an alpha fade to show availability.',
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get = function()
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return self.moduleSettings.cooldownMode
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end,
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set = function(v)
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self.moduleSettings.cooldownMode = v
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self:Redraw()
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end,
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validate = { "Cooldown", "Alpha" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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order = 36
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}
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-- todo: numeric mode isn't supported just yet...so these options are removed for now
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-- todo: numeric mode isn't supported just yet...so these options are removed for now
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--[[
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--[[
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opts["runeFontSize"] = {
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opts["runeFontSize"] = {
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@ -175,6 +193,7 @@ function Runes.prototype:GetDefaultSettings()
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defaults["hideBlizz"] = true
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defaults["hideBlizz"] = true
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defaults["alwaysFullAlpha"] = false
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defaults["alwaysFullAlpha"] = false
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defaults["displayMode"] = "Horizontal"
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defaults["displayMode"] = "Horizontal"
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defaults["cooldownMode"] = "Cooldown"
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return defaults
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return defaults
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end
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end
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@ -210,19 +229,27 @@ function Runes.prototype:UpdateRunePower(rune, usable)
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if usable then
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if usable then
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-- self.frame.graphical[rune]:Show()
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-- self.frame.graphical[rune]:Show()
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self.frame.graphical[rune].cd:Hide()
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if self.moduleSettings.cooldownMode == "Cooldown" then
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self.frame.graphical[rune].cd:Hide()
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local fadeInfo={
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local fadeInfo={
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mode = "IN",
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mode = "IN",
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timeToFade = 0.5,
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timeToFade = 0.5,
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finishedFunc = function(rune) self:ShineFinished(rune) end,
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finishedFunc = function(rune) self:ShineFinished(rune) end,
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finishedArg1 = rune
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finishedArg1 = rune
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}
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}
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UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
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UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
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elseif self.moduleSettings.cooldownMode == "Alpha" then
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self.frame.graphical[rune]:SetAlpha(1)
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end
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else
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else
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-- self.frame.graphical[rune]:Hide()
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-- self.frame.graphical[rune]:Hide()
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self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
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if self.moduleSettings.cooldownMode == "Cooldown" then
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self.frame.graphical[rune].cd:Show()
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self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
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self.frame.graphical[rune].cd:Show()
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elseif self.moduleSettings.cooldownMode == "Alpha" then
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self.frame.graphical[rune]:SetAlpha(0.2)
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end
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end
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end
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end
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end
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