- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade

This commit is contained in:
Parnic
2008-11-16 20:32:30 +00:00
parent f6fdfb1047
commit 5bf37b221d

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@ -119,6 +119,24 @@ function Runes.prototype:GetOptions()
end, end,
order = 35 order = 35
} }
opts["cooldownMode"] = {
type = 'text',
name = 'Rune cooldown mode',
desc = 'Choose whether the runes use a cooldown-style wipe or simply an alpha fade to show availability.',
get = function()
return self.moduleSettings.cooldownMode
end,
set = function(v)
self.moduleSettings.cooldownMode = v
self:Redraw()
end,
validate = { "Cooldown", "Alpha" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 36
}
-- todo: numeric mode isn't supported just yet...so these options are removed for now -- todo: numeric mode isn't supported just yet...so these options are removed for now
--[[ --[[
opts["runeFontSize"] = { opts["runeFontSize"] = {
@ -175,6 +193,7 @@ function Runes.prototype:GetDefaultSettings()
defaults["hideBlizz"] = true defaults["hideBlizz"] = true
defaults["alwaysFullAlpha"] = false defaults["alwaysFullAlpha"] = false
defaults["displayMode"] = "Horizontal" defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown"
return defaults return defaults
end end
@ -210,19 +229,27 @@ function Runes.prototype:UpdateRunePower(rune, usable)
if usable then if usable then
-- self.frame.graphical[rune]:Show() -- self.frame.graphical[rune]:Show()
self.frame.graphical[rune].cd:Hide() if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
local fadeInfo={ local fadeInfo={
mode = "IN", mode = "IN",
timeToFade = 0.5, timeToFade = 0.5,
finishedFunc = function(rune) self:ShineFinished(rune) end, finishedFunc = function(rune) self:ShineFinished(rune) end,
finishedArg1 = rune finishedArg1 = rune
} }
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo); UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(1)
end
else else
-- self.frame.graphical[rune]:Hide() -- self.frame.graphical[rune]:Hide()
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune)) if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Show() self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
self.frame.graphical[rune].cd:Show()
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(0.2)
end
end end
end end