- added an option to allow Rune cooldowns to be displayed in either a cooldown wipe or a simple alpha fade

This commit is contained in:
Parnic
2008-11-16 20:32:30 +00:00
parent f6fdfb1047
commit 5bf37b221d

View File

@ -119,6 +119,24 @@ function Runes.prototype:GetOptions()
end,
order = 35
}
opts["cooldownMode"] = {
type = 'text',
name = 'Rune cooldown mode',
desc = 'Choose whether the runes use a cooldown-style wipe or simply an alpha fade to show availability.',
get = function()
return self.moduleSettings.cooldownMode
end,
set = function(v)
self.moduleSettings.cooldownMode = v
self:Redraw()
end,
validate = { "Cooldown", "Alpha" },
disabled = function()
return not self.moduleSettings.enabled
end,
order = 36
}
-- todo: numeric mode isn't supported just yet...so these options are removed for now
--[[
opts["runeFontSize"] = {
@ -175,6 +193,7 @@ function Runes.prototype:GetDefaultSettings()
defaults["hideBlizz"] = true
defaults["alwaysFullAlpha"] = false
defaults["displayMode"] = "Horizontal"
defaults["cooldownMode"] = "Cooldown"
return defaults
end
@ -210,6 +229,7 @@ function Runes.prototype:UpdateRunePower(rune, usable)
if usable then
-- self.frame.graphical[rune]:Show()
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:Hide()
local fadeInfo={
@ -219,10 +239,17 @@ function Runes.prototype:UpdateRunePower(rune, usable)
finishedArg1 = rune
}
UIFrameFade(self.frame.graphical[rune].shine, fadeInfo);
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(1)
end
else
-- self.frame.graphical[rune]:Hide()
if self.moduleSettings.cooldownMode == "Cooldown" then
self.frame.graphical[rune].cd:SetCooldown(GetRuneCooldown(rune))
self.frame.graphical[rune].cd:Show()
elseif self.moduleSettings.cooldownMode == "Alpha" then
self.frame.graphical[rune]:SetAlpha(0.2)
end
end
end