Fixed a bug where Monks with more than 4 Chi would not draw the additional Chi properly on initial load into the world

This commit is contained in:
Parnic
2014-11-22 02:11:54 -06:00
parent 605b4884df
commit 5e04739306

View File

@ -33,6 +33,8 @@ function HarmonyPower.prototype:Enable(core)
HarmonyPower.super.prototype.Enable(self, core)
self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
self:Redraw()
end
function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)