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Fixed a bug where Monks with more than 4 Chi would not draw the additional Chi properly on initial load into the world
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@ -33,6 +33,8 @@ function HarmonyPower.prototype:Enable(core)
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HarmonyPower.super.prototype.Enable(self, core)
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HarmonyPower.super.prototype.Enable(self, core)
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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self:RegisterEvent("UNIT_POWER_FREQUENT", "UpdateRunePower")
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self:Redraw()
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end
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end
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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function HarmonyPower.prototype:UpdateRunePower(event, arg1, arg2)
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