Replaced UNIT_COMBO_POINTS with UNIT_POWER for Legion

This commit is contained in:
Parnic
2016-05-24 00:52:56 -05:00
parent 9b5df60efa
commit 5fbf85811e
3 changed files with 30 additions and 6 deletions

View File

@ -238,7 +238,11 @@ function ComboPoints.prototype:Enable(core)
self:RegisterEvent("PLAYER_TARGET_CHANGED", "UpdateComboPoints")
if IceHUD.WowVer >= 30000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
if IceHUD.WowVer < 70000 then
self:RegisterEvent("UNIT_COMBO_POINTS", "UpdateComboPoints")
else
self:RegisterEvent("UNIT_POWER", "UpdateComboPoints")
end
self:RegisterEvent("UNIT_ENTERED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("UNIT_EXITED_VEHICLE", "UpdateComboPoints")
self:RegisterEvent("PLAYER_TALENT_UPDATE", "AddAnticipation")
@ -405,7 +409,11 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
end
function ComboPoints.prototype:UpdateComboPoints()
function ComboPoints.prototype:UpdateComboPoints(...)
if select('#', ...) >= 3 and select(1, ...) == "UNIT_POWER" and select(3, ...) ~= "COMBO_POINTS" then
return
end
local points, anticipate, _
if IceHUD.IceCore:IsInConfigMode() then
points = 5