mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-16 14:50:13 -05:00
- extracted some functionality from the lacerate and sunder count modules to IceHUD for determining spell/ability buffs/debuffs on units. also fixed a small 3.0 bug in said modules for determining if the buff/debuff belonged to the player or not
This commit is contained in:
@ -1,7 +1,6 @@
|
||||
local AceOO = AceLibrary("AceOO-2.0")
|
||||
|
||||
local LacerateCount = AceOO.Class(IceElement)
|
||||
local MAX_DEBUFF_COUNT = 40
|
||||
|
||||
LacerateCount.prototype.lacerateSize = 20
|
||||
|
||||
@ -84,7 +83,7 @@ function LacerateCount.prototype:GetOptions()
|
||||
opts["gradient"] = {
|
||||
type = "toggle",
|
||||
name = "Change color",
|
||||
desc = "1 compo point: yellow, 5 lacerates: red",
|
||||
desc = "1 lacerate: yellow, 5 lacerates: red",
|
||||
get = function()
|
||||
return self.moduleSettings.gradient
|
||||
end,
|
||||
@ -235,30 +234,8 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
|
||||
end
|
||||
|
||||
|
||||
function LacerateCount.prototype:GetDebuffCount(unit, ability, onlyMine)
|
||||
for i = 1, MAX_DEBUFF_COUNT do
|
||||
local name, texture, applications, duration
|
||||
if IceHUD.WowVer >= 30000 then
|
||||
name, _, texture, applications, _, _, duration = UnitDebuff(unit, i)
|
||||
else
|
||||
name, _, texture, applications, _, duration = UnitDebuff(unit, i)
|
||||
end
|
||||
|
||||
if not texture then
|
||||
break
|
||||
end
|
||||
|
||||
if string.match(texture, ability) and (not onlyMine or duration) then
|
||||
return applications
|
||||
end
|
||||
end
|
||||
|
||||
return 0
|
||||
end
|
||||
|
||||
|
||||
function LacerateCount.prototype:UpdateLacerateCount()
|
||||
local points = self:GetDebuffCount("target", "Ability_Druid_Lacerate", true)
|
||||
local points = IceHUD:GetDebuffCount("target", "Ability_Druid_Lacerate", true)
|
||||
|
||||
if (points == 0) then
|
||||
points = nil
|
||||
|
Reference in New Issue
Block a user