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Refactor repeated code into a function
I need this for an upcoming feature, and it turns out that the "new rune just became ready" feature didn't cooperate with width-growing runes anyway, so this is also a bugfix for that (I don't know that we have any width-growing power types in the game today, but still).
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@ -131,7 +131,7 @@ function ShardCounter.prototype:UpdatePowerType(event)
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self.shouldShowUnmodified = false
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self.requiredSpec = CurrentSpec
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self.currentGrowMode = nil
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self.currentGrowMode = self.growModes["height"]
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if CurrentSpec == SPEC_WARLOCK_AFFLICTION then
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self.runeCoords = AfflictionCoords
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