mirror of
https://github.com/parnic/ice-hud.git
synced 2025-06-15 22:30:13 -05:00
- added 3 new user-submitted bar textures (GlowArc, CleanCurves, and BloodGlaives) and 2 new user-submitted combo/sunder/lacerate count textures (Glow and CleanCurves)
This commit is contained in:
30
IceCore.lua
30
IceCore.lua
@ -495,5 +495,35 @@ function IceCore.prototype:LoadPresets()
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barBlendMode = "BLEND",
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barBgBlendMode = "BLEND",
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}
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self.presets["CleanCurves"] = {
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barTexture = "CleanCurves",
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barWidth = 155,
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barHeight = 220,
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barProportion = 0.14,
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barSpace = 1,
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barBlendMode = "BLEND",
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barBgBlendMode = "BLEND",
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}
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self.presets["GlowArc"] = {
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barTexture = "GlowArc",
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barWidth = 155,
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barHeight = 220,
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barProportion = 0.14,
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barSpace = 1,
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barBlendMode = "ADD",
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barBgBlendMode = "BLEND",
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}
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self.presets["BloodGlaives"] = {
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barTexture = "BloodGlaives",
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barWidth = 155,
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barHeight = 220,
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barProportion = 0.14,
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barSpace = 1,
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barBlendMode = "BLEND",
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barBgBlendMode = "BLEND",
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}
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end
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@ -286,7 +286,7 @@ IceHUD.options =
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set = function(value)
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IceHUD.IceCore:SetBarPreset(value)
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end,
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2" },
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives" },
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order = 9
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},
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@ -308,7 +308,7 @@ IceHUD.options =
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set = function(value)
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IceHUD.IceCore:SetBarTexture(value)
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end,
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2" },
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validate = { "Bar", "HiBar", "RoundBar", "ColorBar", "RivetBar", "RivetBar2", "CleanCurves", "GlowArc", "BloodGlaives" },
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order = 11
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},
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@ -73,7 +73,7 @@ function ComboPoints.prototype:GetOptions()
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self:CreateComboFrame(true)
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self:Redraw()
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end,
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validate = { "Numeric", "Graphical Bar", "Graphical Circle" },
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validate = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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@ -188,6 +188,10 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -212,6 +216,10 @@ function ComboPoints.prototype:CreateComboFrame(forceTextureUpdate)
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.comboMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -74,7 +74,7 @@ function LacerateCount.prototype:GetOptions()
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self:CreateLacerateFrame(true)
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self:Redraw()
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end,
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validate = { "Numeric", "Graphical Bar", "Graphical Circle" },
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validate = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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@ -185,6 +185,10 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -209,6 +213,10 @@ function LacerateCount.prototype:CreateLacerateFrame(doTextureUpdate)
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.lacerateMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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@ -74,7 +74,7 @@ function SunderCount.prototype:GetOptions()
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self:CreateSunderFrame(true)
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self:Redraw()
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end,
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validate = { "Numeric", "Graphical Bar", "Graphical Circle" },
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validate = { "Numeric", "Graphical Bar", "Graphical Circle", "Graphical Glow", "Graphical Clean Circle" },
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disabled = function()
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return not self.moduleSettings.enabled
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end,
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@ -185,6 +185,10 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboBG")
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elseif self.moduleSettings.sunderMode == "Graphical Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRoundBG")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlowBG")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphicalBG[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurvesBG")
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end
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end
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@ -209,6 +213,10 @@ function SunderCount.prototype:CreateSunderFrame(doTextureUpdate)
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "Combo")
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elseif self.moduleSettings.sunderMode == "Graphical Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboRound")
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elseif self.moduleSettings.comboMode == "Graphical Glow" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboGlow")
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elseif self.moduleSettings.comboMode == "Graphical Clean Circle" then
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self.frame.graphical[i]:SetStatusBarTexture(IceElement.TexturePath .. "ComboCleanCurves")
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end
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end
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BIN
textures/BloodGlaives.blp
Normal file
BIN
textures/BloodGlaives.blp
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Binary file not shown.
BIN
textures/BloodGlaivesBG.blp
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BIN
textures/BloodGlaivesBG.blp
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BIN
textures/CleanCurves.blp
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BIN
textures/CleanCurves.blp
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Binary file not shown.
BIN
textures/CleanCurvesBG.blp
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BIN
textures/CleanCurvesBG.blp
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BIN
textures/ComboCleanCurves.blp
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BIN
textures/ComboCleanCurves.blp
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BIN
textures/ComboCleanCurvesBG.blp
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textures/ComboCleanCurvesBG.blp
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BIN
textures/ComboGlow.blp
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textures/ComboGlow.blp
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Binary file not shown.
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textures/ComboGlowBG.blp
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textures/ComboGlowBG.blp
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BIN
textures/GlowArc.blp
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textures/GlowArc.blp
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BIN
textures/GlowArcBG.blp
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BIN
textures/GlowArcBG.blp
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Binary file not shown.
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