diff --git a/modules/PlayerAlternatePower.lua b/modules/PlayerAlternatePower.lua index 2f7cc4d..c67a0d5 100644 --- a/modules/PlayerAlternatePower.lua +++ b/modules/PlayerAlternatePower.lua @@ -1,9 +1,9 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) -IceHUDPlayerAlternatePower = IceCore_CreateClass(IceUnitBar) +local PlayerAlternatePower = IceCore_CreateClass(IceUnitBar) -- Constructor -- -function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit) - IceHUDPlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player") +function PlayerAlternatePower.prototype:init(moduleName, unit) + PlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player") self.bTreatEmptyAsFull = true self.power = 0 @@ -13,8 +13,8 @@ function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit) self.powerName = "MANA" end -function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings() - local settings = IceHUDPlayerAlternatePower.super.prototype.GetDefaultSettings(self) +function PlayerAlternatePower.prototype:GetDefaultSettings() + local settings = PlayerAlternatePower.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = -1 @@ -25,8 +25,8 @@ function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings() return settings end -function IceHUDPlayerAlternatePower.prototype:Enable(core) - IceHUDPlayerAlternatePower.super.prototype.Enable(self, core) +function PlayerAlternatePower.prototype:Enable(core) + PlayerAlternatePower.super.prototype.Enable(self, core) self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent") if IceHUD.EventExistsUnitMaxPower then @@ -45,7 +45,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core) end end -function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit) +function PlayerAlternatePower.prototype:PowerBarShow(event, unit) if unit ~= self.unit then return end @@ -54,7 +54,7 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit) self:Update(self.unit) end -function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit) +function PlayerAlternatePower.prototype:PowerBarHide(event, unit) if unit ~= self.unit then return end @@ -63,12 +63,12 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit) self:Update(self.unit) end -function IceHUDPlayerAlternatePower.prototype:UpdateEvent(event, unit) +function PlayerAlternatePower.prototype:UpdateEvent(event, unit) self:Update(unit) end -function IceHUDPlayerAlternatePower.prototype:Update(unit) - IceHUDPlayerAlternatePower.super.prototype.Update(self) +function PlayerAlternatePower.prototype:Update(unit) + PlayerAlternatePower.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end @@ -92,8 +92,8 @@ function IceHUDPlayerAlternatePower.prototype:Update(unit) end end -function IceHUDPlayerAlternatePower.prototype:GetOptions() - local opts = IceHUDPlayerAlternatePower.super.prototype.GetOptions(self) +function PlayerAlternatePower.prototype:GetOptions() + local opts = PlayerAlternatePower.super.prototype.GetOptions(self) opts["lowThresholdColor"] = nil @@ -121,11 +121,11 @@ function IceHUDPlayerAlternatePower.prototype:GetOptions() return opts end -function IceHUDPlayerAlternatePower.prototype:ShowBlizz() +function PlayerAlternatePower.prototype:ShowBlizz() PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt) end -function IceHUDPlayerAlternatePower.prototype:HideBlizz() +function PlayerAlternatePower.prototype:HideBlizz() PlayerPowerBarAlt:Hide() PlayerPowerBarAlt:UnregisterAllEvents() @@ -133,5 +133,5 @@ end -- Load us up if ALTERNATE_POWER_INDEX then - IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new() + IceHUD.PlayerAlternatePower = PlayerAlternatePower:new() end