From 6b9b4a358c619e9ff8ff2c0a0a18c310ddb4ec71 Mon Sep 17 00:00:00 2001 From: Parnic Date: Sun, 15 Jan 2023 12:46:20 -0600 Subject: [PATCH] Move altpower to a local variable This isn't used anywhere else, so there's no reason for it to pollute the global namespace. And being local now, it also doesn't need the IceHUD prefix on its name. --- modules/PlayerAlternatePower.lua | 34 ++++++++++++++++---------------- 1 file changed, 17 insertions(+), 17 deletions(-) diff --git a/modules/PlayerAlternatePower.lua b/modules/PlayerAlternatePower.lua index 2f7cc4d..c67a0d5 100644 --- a/modules/PlayerAlternatePower.lua +++ b/modules/PlayerAlternatePower.lua @@ -1,9 +1,9 @@ local L = LibStub("AceLocale-3.0"):GetLocale("IceHUD", false) -IceHUDPlayerAlternatePower = IceCore_CreateClass(IceUnitBar) +local PlayerAlternatePower = IceCore_CreateClass(IceUnitBar) -- Constructor -- -function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit) - IceHUDPlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player") +function PlayerAlternatePower.prototype:init(moduleName, unit) + PlayerAlternatePower.super.prototype.init(self, moduleName or "PlayerAlternatePower", "player") self.bTreatEmptyAsFull = true self.power = 0 @@ -13,8 +13,8 @@ function IceHUDPlayerAlternatePower.prototype:init(moduleName, unit) self.powerName = "MANA" end -function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings() - local settings = IceHUDPlayerAlternatePower.super.prototype.GetDefaultSettings(self) +function PlayerAlternatePower.prototype:GetDefaultSettings() + local settings = PlayerAlternatePower.super.prototype.GetDefaultSettings(self) settings["side"] = IceCore.Side.Left settings["offset"] = -1 @@ -25,8 +25,8 @@ function IceHUDPlayerAlternatePower.prototype:GetDefaultSettings() return settings end -function IceHUDPlayerAlternatePower.prototype:Enable(core) - IceHUDPlayerAlternatePower.super.prototype.Enable(self, core) +function PlayerAlternatePower.prototype:Enable(core) + PlayerAlternatePower.super.prototype.Enable(self, core) self:RegisterEvent(IceHUD.UnitPowerEvent, "UpdateEvent") if IceHUD.EventExistsUnitMaxPower then @@ -45,7 +45,7 @@ function IceHUDPlayerAlternatePower.prototype:Enable(core) end end -function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit) +function PlayerAlternatePower.prototype:PowerBarShow(event, unit) if unit ~= self.unit then return end @@ -54,7 +54,7 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarShow(event, unit) self:Update(self.unit) end -function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit) +function PlayerAlternatePower.prototype:PowerBarHide(event, unit) if unit ~= self.unit then return end @@ -63,12 +63,12 @@ function IceHUDPlayerAlternatePower.prototype:PowerBarHide(event, unit) self:Update(self.unit) end -function IceHUDPlayerAlternatePower.prototype:UpdateEvent(event, unit) +function PlayerAlternatePower.prototype:UpdateEvent(event, unit) self:Update(unit) end -function IceHUDPlayerAlternatePower.prototype:Update(unit) - IceHUDPlayerAlternatePower.super.prototype.Update(self) +function PlayerAlternatePower.prototype:Update(unit) + PlayerAlternatePower.super.prototype.Update(self) if (unit and (unit ~= self.unit)) then return end @@ -92,8 +92,8 @@ function IceHUDPlayerAlternatePower.prototype:Update(unit) end end -function IceHUDPlayerAlternatePower.prototype:GetOptions() - local opts = IceHUDPlayerAlternatePower.super.prototype.GetOptions(self) +function PlayerAlternatePower.prototype:GetOptions() + local opts = PlayerAlternatePower.super.prototype.GetOptions(self) opts["lowThresholdColor"] = nil @@ -121,11 +121,11 @@ function IceHUDPlayerAlternatePower.prototype:GetOptions() return opts end -function IceHUDPlayerAlternatePower.prototype:ShowBlizz() +function PlayerAlternatePower.prototype:ShowBlizz() PlayerPowerBarAlt:GetScript("OnLoad")(PlayerPowerBarAlt) end -function IceHUDPlayerAlternatePower.prototype:HideBlizz() +function PlayerAlternatePower.prototype:HideBlizz() PlayerPowerBarAlt:Hide() PlayerPowerBarAlt:UnregisterAllEvents() @@ -133,5 +133,5 @@ end -- Load us up if ALTERNATE_POWER_INDEX then - IceHUD.PlayerAlternatePower = IceHUDPlayerAlternatePower:new() + IceHUD.PlayerAlternatePower = PlayerAlternatePower:new() end