- Added Absorb modules for focus, target, and player.

This commit is contained in:
Parnic
2013-07-16 04:40:52 +00:00
parent a2a5f4a1f8
commit 6ce7ddbec4
4 changed files with 144 additions and 0 deletions

29
modules/FocusAbsorb.lua Normal file
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local FocusAbsorb = IceCore_CreateClass(IceTargetAbsorb)
-- Constructor --
function FocusAbsorb.prototype:init()
FocusAbsorb.super.prototype.init(self, "FocusAbsorb", "focus", "FocusAbsorb")
end
-- 'Public' methods -----------------------------------------------------------
-- OVERRIDE
function FocusAbsorb.prototype:GetDefaultSettings()
local settings = FocusAbsorb.super.prototype.GetDefaultSettings(self)
settings["side"] = IceCore.Side.Right
settings["offset"] = 6
return settings
end
function FocusAbsorb.prototype:MyRegisterCustomEvents()
self:RegisterEvent("PLAYER_FOCUS_CHANGED", "UpdateAbsorbAmount")
end
function FocusAbsorb.prototype:MyUnregisterCustomEvents()
self:UnregisterEvent("PLAYER_FOCUS_CHANGED")
end
-- Load us up
IceHUD.FocusAbsorb = FocusAbsorb:new()