diff --git a/modules/Runes.lua b/modules/Runes.lua index 007c625..12fbd04 100644 --- a/modules/Runes.lua +++ b/modules/Runes.lua @@ -195,10 +195,6 @@ function Runes.prototype:Enable(core) self:RegisterEvent("RUNE_POWER_UPDATE", "UpdateRunePower"); self:RegisterEvent("RUNE_TYPE_UPDATE", "UpdateRuneType"); self:RegisterEvent("PLAYER_ENTERING_WORLD", "ResetRuneAvailability"); - - if (self.moduleSettings.hideBlizz) then - self:HideBlizz() - end end function Runes.prototype:Disable(core) @@ -213,6 +209,10 @@ function Runes.prototype:ResetRuneAvailability() for i=1, self.numRunes do self:UpdateRunePower(nil, i, true) end + + if (self.moduleSettings.hideBlizz) then + self:HideBlizz() + end end -- simply shows/hides the foreground rune when it becomes usable/unusable. this allows the background transparent rune to show only