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Fixed Death Runes never showing up on Live
UnitPowerMax for SPELL_POWER_RUNES is 0 on live, so numRunes was 0 which was causing UpdateRuneType to throw out the update.
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@ -208,7 +208,9 @@ end
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-- OVERRIDE
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-- OVERRIDE
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function Runes.prototype:Enable(core)
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function Runes.prototype:Enable(core)
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self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
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if IceHUD.WowVer >= 70000 then
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self.numRunes = UnitPowerMax("player", SPELL_POWER_RUNES)
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end
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Runes.super.prototype.Enable(self, core)
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Runes.super.prototype.Enable(self, core)
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