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Fixed a problem with cast bar disappearing when seals activate during cast
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@ -172,8 +172,8 @@ end
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-- OVERRIDE
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function CastBar.prototype:SpellCastStart(unit)
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CastBar.super.prototype.SpellCastStart(self, unit)
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function CastBar.prototype:SpellCastStart(unit, spell, rank)
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CastBar.super.prototype.SpellCastStart(self, unit, spell, rank)
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if (unit ~= self.unit) then return end
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local lag = GetTime() - self.spellCastSent
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