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- minor optimization of frame rotation by un-registering the event listening for animation completion after it has done its job
- made GCD module animation smooth by utilizing the existing animation system instead of trying to run another repeating timer over the top
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@ -27,8 +27,6 @@ function GlobalCoolDown.prototype:Enable(core)
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self:RegisterEvent("ACTIONBAR_UPDATE_COOLDOWN", "CooldownStateChanged")
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self.scheduledEvent = self:ScheduleRepeatingTimer("UpdateGlobalCoolDown", 0.05)
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self:Show(false)
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end
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@ -77,9 +75,9 @@ function GlobalCoolDown.prototype:GetDefaultSettings()
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settings["enabled"] = false
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settings["side"] = IceCore.Side.Left
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settings["offset"] = 6
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settings["shouldAnimate"] = false
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settings["shouldAnimate"] = true
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settings["hideAnimationSettings"] = true
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settings["desiredLerpTime"] = nil
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settings["desiredLerpTime"] = 1
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settings["lowThreshold"] = 0
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settings["barVisible"]["bg"] = false
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settings["usesDogTagStrings"] = false
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@ -107,10 +105,17 @@ function GlobalCoolDown.prototype:CooldownStateChanged()
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self.startTime = start
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self.duration = dur
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self.CurrScale = 1
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if self.CurrScale < 0.01 or self.CurrScale == 1 then
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self:SetScale(1, true)
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self.LastScale = 1
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self.DesiredScale = 0
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self.CurrLerpTime = 0
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self.moduleSettings.desiredLerpTime = dur or 1
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end
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self.frame:SetFrameStrata("TOOLTIP")
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self:Show(true)
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self.frame.bg:SetAlpha(0)
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self.barFrame.bar:SetVertexColor(self:GetColor("GlobalCoolDown", 0.8))
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else
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self.duration = nil
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self.startTime = nil
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@ -129,7 +134,7 @@ function GlobalCoolDown.prototype:UpdateGlobalCoolDown()
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self:Show(false)
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else
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self:UpdateBar(1 - (self.duration ~= 0 and remaining / self.duration or 0), "GlobalCoolDown", 0.8)
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-- self:UpdateBar(1 - (self.duration ~= 0 and remaining / self.duration or 0), "GlobalCoolDown", 0.8)
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end
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else
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self:Show(false)
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